Search found 26 matches

by huebner
Mon Mar 24, 2014 8:02 pm
Forum: Works In Progress
Topic: steel construction
Replies: 0
Views: 1284

steel construction

quick renderings from steel construction "gewerbepark grabs"
by huebner
Sat Dec 14, 2013 7:19 pm
Forum: M is for Metaverse Gallery
Topic: Not so Ugly American Car
Replies: 3
Views: 1566

Re: Not so Ugly American Car

very cool!

where did you get this carmodels?
by huebner
Sat Aug 03, 2013 11:15 am
Forum: Maxon Cinema 4D
Topic: Beta 0.72 / 0.79 (SDK 1.20) - Obsolete
Replies: 309
Views: 142082

Re: Beta 0.72 (SDK 1.20)

hi

i have a simple question.
how can i see if my cinema scene fits in the storage of my grafic card?

i created some heavy scenes, then had to delete some trees to get it in the card.
for me its a tryout-thing.

thx
by huebner
Thu Jul 25, 2013 5:29 am
Forum: Maxon Cinema 4D
Topic: Beta 0.72 / 0.79 (SDK 1.20) - Obsolete
Replies: 309
Views: 142082

Re: Beta 0.72 (SDK 1.20)

thanks for reply

i think i know what the problem is.
could it be that tere is a limitation of materials?

i was creating a material-masterfile with many many materials.
i do have the problem only with this file so far.
by huebner
Wed Jul 24, 2013 6:14 pm
Forum: Maxon Cinema 4D
Topic: Beta 0.72 / 0.79 (SDK 1.20) - Obsolete
Replies: 309
Views: 142082

Re: Beta 0.72 (SDK 1.20)

hi

cinema version r14

is it possible that the textures in the octane materials should be recognized with the whole texturpath? there is only the name of the texture in the material.
i do also work with presetted texturepaths i(under preferences), means that cinema finds any texture located in a ...
by huebner
Wed Jul 24, 2013 8:58 am
Forum: Maxon Cinema 4D
Topic: Beta 0.72 / 0.79 (SDK 1.20) - Obsolete
Replies: 309
Views: 142082

Re: Beta 0.72 (SDK 1.20)

i do habe the same problem with the texture paths!
sooner or later they are lost!

would be great if you could fix it!
by huebner
Wed May 22, 2013 11:05 am
Forum: Maxon Cinema 4D
Topic: Testing Beta 0.49/0.50 ( Old version)
Replies: 193
Views: 104440

Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

@renderfarmsrl

thx for your reply.
i know this command to select all "objects with material", but how can i get rid of those polygonselection-tags?
to dissolve them would be step nr. 1.
i need the separation of this tags.

how do you get your revit models to Cinema, for my it is still a awful ...
by huebner
Wed May 22, 2013 8:31 am
Forum: Maxon Cinema 4D
Topic: Testing Beta 0.49/0.50 ( Old version)
Replies: 193
Views: 104440

Re: <<< ---- Testing Beta 0.49 (SDK 1.14) LAST VERSION ----

please help

maype there is a professional Cinema user!

how can i get a Cinema model devided by materials? i just want a simple polygonobject for each material.
means to undo all the polygonselection-tags for the whole model!?
group afterwards by materials.
is there a plugin/export-way to reach ...
by huebner
Wed May 22, 2013 8:29 am
Forum: Maxon Cinema 4D
Topic: texturing problem?
Replies: 1
Views: 1331

texturing problem?

please help

how can i get a Cinema model devided by materials? i just want a simple polygonobject for each material.
means to undo all the polygonselection-tags for the whole model!?
group afterwards by materials.
is there a plugin/export-way to reach this with one step?

otherwise i don`t see a ...
by huebner
Thu Mar 28, 2013 2:39 am
Forum: News & Announcements
Topic: OctaneRender™ for Cinema 4D released
Replies: 293
Views: 467276

Re: NEW : OctaneRender™ for Cinema 4D v1.10 released

dear foozee

thank you for your response! I' m very sorry, it 's my fault, it' s a problem with my mail account!
didn't get the mail.

thx

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