Search found 19 matches

by cakesson
Fri Nov 22, 2013 3:25 pm
Forum: General Discussion
Topic: Public SDK?
Replies: 4
Views: 3884

Re: Public SDK?

Yepp, Python scripting would rock.
As they announced Lua scripting, I was a bit surprised.
Why that choice was made is sort of beyond me and I don't really get it(Natural Motion's Morpheme made the same choice).
Why not choose a language that is already deeply integrated in every studio in the ...
by cakesson
Fri Nov 22, 2013 3:13 pm
Forum: General Discussion
Topic: development update
Replies: 86
Views: 91622

Re: development update

Lua?
Just out of curiosity, why Lua as opposed to the more commonplace Python?
Is Python on the road map?

If Python is already present, you have to forgive my ignorance, as it has been a while since I updated. The newer versions look amazing and I have to find some time to dive back in and play ...
by cakesson
Tue Jan 04, 2011 1:08 am
Forum: General Discussion
Topic: Refractive Software® is discontinuing Cubix Xpander support
Replies: 118
Views: 45534

Re: Refractive Software® is discontinuing Cubix Xpander support

chaateam wrote:
radiance wrote: Yes :)
Radiance
Good news :D
…and would an iMac take advantage of that solution ?
( knowing it has no PCI slot, just FW800, RJ45 and an extra DVI input )

@Cakesson :lol: Pong …is for the end of 2010 ?

pp:Chaa
Correct :D
by cakesson
Wed Nov 17, 2010 9:13 pm
Forum: Demo Version Questions & Discussion
Topic: Mac Pro
Replies: 54
Views: 39176

Re: Mac Pro

Looks like having a gtx 460, 465, 470, 480 (and even 580) in Mac Pro going into osX can now be solved. Thank god!!
New drivers from Nvidia plus the 10.6.5 update....

http://www.insanelymac.com/forum/index.php?
by cakesson
Tue Oct 26, 2010 12:18 am
Forum: General Discussion
Topic: Refractive Software® is discontinuing Cubix Xpander support
Replies: 118
Views: 45534

Re: Refractive Software® is discontinuing Cubix Xpander support

Announce in time for santa to pick me up one? :lol:
by cakesson
Thu Sep 16, 2010 11:01 pm
Forum: Demo Version Questions & Discussion
Topic: Mac Pro
Replies: 54
Views: 39176

Re: Mac Pro

Glad if it will help someone.
Sure, that would have been cheaper, but having 2xGTX480's must not suck :D
by cakesson
Thu Sep 16, 2010 8:29 am
Forum: General Discussion
Topic: Lightmap &/or AO output
Replies: 4
Views: 1739

Re: Lightmap &/or AO output

Totally understand that this wouldn't even be on any priority lists right now :)
If it would be possible down the road, I would be stoked.

Thanks for making rendering interactive and fun!
by cakesson
Thu Sep 16, 2010 8:14 am
Forum: Demo Version Questions & Discussion
Topic: Mac Pro
Replies: 54
Views: 39176

Re: Mac Pro

Here is an update from me:
Installed a GTX 460 in my macPro(2008-3.1)
I already have an 8800GT so here are the steps that I took to do this:
1. Buy Molex y splitter , molex to 6 pin adapter , pci express power extension cable(2) , mac pci express power cable , and...the graphics card
2. Update snow ...
by cakesson
Sun Sep 12, 2010 8:41 pm
Forum: General Discussion
Topic: Lightmap &/or AO output
Replies: 4
Views: 1739

Lightmap &/or AO output

I was wondering if you guys had considered letting people use Octane Render as a light bake/ ao bake engine. Not a view based one but one that would bake & output map of the combined uv's of the obj file. Think the inclusion of that feature would generate additional customers from the game engine ...

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