Yepp, Python scripting would rock.
As they announced Lua scripting, I was a bit surprised.
Why that choice was made is sort of beyond me and I don't really get it(Natural Motion's Morpheme made the same choice).
Why not choose a language that is already deeply integrated in every studio in the ...
Search found 19 matches
- Fri Nov 22, 2013 3:25 pm
- Forum: General Discussion
- Topic: Public SDK?
- Replies: 4
- Views: 3884
- Fri Nov 22, 2013 3:13 pm
- Forum: General Discussion
- Topic: development update
- Replies: 86
- Views: 91622
Re: development update
Lua?
Just out of curiosity, why Lua as opposed to the more commonplace Python?
Is Python on the road map?
If Python is already present, you have to forgive my ignorance, as it has been a while since I updated. The newer versions look amazing and I have to find some time to dive back in and play ...
Just out of curiosity, why Lua as opposed to the more commonplace Python?
Is Python on the road map?
If Python is already present, you have to forgive my ignorance, as it has been a while since I updated. The newer versions look amazing and I have to find some time to dive back in and play ...
- Tue Jan 04, 2011 1:08 am
- Forum: General Discussion
- Topic: Refractive Software® is discontinuing Cubix Xpander support
- Replies: 118
- Views: 45534
Re: Refractive Software® is discontinuing Cubix Xpander support
Correctchaateam wrote:Good newsradiance wrote: Yes
Radiance![]()
…and would an iMac take advantage of that solution ?
( knowing it has no PCI slot, just FW800, RJ45 and an extra DVI input )
@CakessonPong …is for the end of 2010 ?
pp:Chaa

- Mon Jan 03, 2011 9:04 pm
- Forum: General Discussion
- Topic: Refractive Software® is discontinuing Cubix Xpander support
- Replies: 118
- Views: 45534
Re: Refractive Software® is discontinuing Cubix Xpander support
Ping. It's the beginning of 2011 

- Wed Nov 17, 2010 9:13 pm
- Forum: Demo Version Questions & Discussion
- Topic: Mac Pro
- Replies: 54
- Views: 39176
Re: Mac Pro
Looks like having a gtx 460, 465, 470, 480 (and even 580) in Mac Pro going into osX can now be solved. Thank god!!
New drivers from Nvidia plus the 10.6.5 update....
http://www.insanelymac.com/forum/index.php?
New drivers from Nvidia plus the 10.6.5 update....
http://www.insanelymac.com/forum/index.php?
- Tue Oct 26, 2010 12:18 am
- Forum: General Discussion
- Topic: Refractive Software® is discontinuing Cubix Xpander support
- Replies: 118
- Views: 45534
Re: Refractive Software® is discontinuing Cubix Xpander support
Announce in time for santa to pick me up one? 

- Thu Sep 16, 2010 11:01 pm
- Forum: Demo Version Questions & Discussion
- Topic: Mac Pro
- Replies: 54
- Views: 39176
Re: Mac Pro
Glad if it will help someone.
Sure, that would have been cheaper, but having 2xGTX480's must not suck
Sure, that would have been cheaper, but having 2xGTX480's must not suck

- Thu Sep 16, 2010 8:29 am
- Forum: General Discussion
- Topic: Lightmap &/or AO output
- Replies: 4
- Views: 1739
Re: Lightmap &/or AO output
Totally understand that this wouldn't even be on any priority lists right now
If it would be possible down the road, I would be stoked.
Thanks for making rendering interactive and fun!

If it would be possible down the road, I would be stoked.
Thanks for making rendering interactive and fun!
- Thu Sep 16, 2010 8:14 am
- Forum: Demo Version Questions & Discussion
- Topic: Mac Pro
- Replies: 54
- Views: 39176
Re: Mac Pro
Here is an update from me:
Installed a GTX 460 in my macPro(2008-3.1)
I already have an 8800GT so here are the steps that I took to do this:
1. Buy Molex y splitter , molex to 6 pin adapter , pci express power extension cable(2) , mac pci express power cable , and...the graphics card
2. Update snow ...
Installed a GTX 460 in my macPro(2008-3.1)
I already have an 8800GT so here are the steps that I took to do this:
1. Buy Molex y splitter , molex to 6 pin adapter , pci express power extension cable(2) , mac pci express power cable , and...the graphics card
2. Update snow ...
- Sun Sep 12, 2010 8:41 pm
- Forum: General Discussion
- Topic: Lightmap &/or AO output
- Replies: 4
- Views: 1739
Lightmap &/or AO output
I was wondering if you guys had considered letting people use Octane Render as a light bake/ ao bake engine. Not a view based one but one that would bake & output map of the combined uv's of the obj file. Think the inclusion of that feature would generate additional customers from the game engine ...