Search found 7 matches
- Tue Apr 05, 2011 9:43 am
- Forum: General Discussion
- Topic: What is wrong with the hybrid cpu/gpu approach
- Replies: 3
- Views: 1456
Re: What is wrong with the hybrid cpu/gpu approach
A hybrid approach is slower than pure GPU, since the two platforms must communicate = a lot of data copying back and forth from system to GPU. AFAIK, loading data on the GPU for CUDA usage is costly, and it's only worth when you do a lot of calculations on that data. So a hybrid approach is also ...
- Mon Apr 04, 2011 11:21 am
- Forum: General Discussion
- Topic: What is wrong with the hybrid cpu/gpu approach
- Replies: 3
- Views: 1456
What is wrong with the hybrid cpu/gpu approach
Hello All,
I was talking to the developers of another render engine at a user group recently, and they mentioned that in the next version they will be adding gpu acceleration. I won't mention which one, as they said it was still a bit hush hush and on checking the website they still haven't ...
I was talking to the developers of another render engine at a user group recently, and they mentioned that in the next version they will be adding gpu acceleration. I won't mention which one, as they said it was still a bit hush hush and on checking the website they still haven't ...
- Mon Oct 04, 2010 8:30 pm
- Forum: Development Build Releases
- Topic: Opacity Crash
- Replies: 17
- Views: 5333
Re: Opacity Crash
Same here.
Like Jaberwocky I can go to 0.001 with no problems, but Octane locks and exits if I go down to 0.00 - OS doesn't lock up for me.
Ubuntu 10.04
cuda driver 3.01
cuda runtime 3.00
nvidia driver 256.53
gtx460
Like Jaberwocky I can go to 0.001 with no problems, but Octane locks and exits if I go down to 0.00 - OS doesn't lock up for me.
Ubuntu 10.04
cuda driver 3.01
cuda runtime 3.00
nvidia driver 256.53
gtx460
- Sat Oct 02, 2010 12:05 pm
- Forum: Development Build Releases
- Topic: User Manual error
- Replies: 6
- Views: 2398
User Manual error
Hi,
just thought I'd point out a little prob in the user manual, page 90 the null emission bit reads:
"Null Emission - This ensures that the"
just in case.
sorry if it's already been mentioned
just thought I'd point out a little prob in the user manual, page 90 the null emission bit reads:
"Null Emission - This ensures that the"
just in case.

- Mon Sep 20, 2010 12:21 pm
- Forum: Demo Version Questions & Discussion
- Topic: mesh, texture file sizes, & memory worries?
- Replies: 6
- Views: 2962
Re: mesh, texture file sizes, & memory worries?
Ahhh.....
awesome thanks for the replies,
just bought Octane....
awesome thanks for the replies,
just bought Octane....

- Mon Sep 20, 2010 11:33 am
- Forum: Demo Version Questions & Discussion
- Topic: mesh, texture file sizes, & memory worries?
- Replies: 6
- Views: 2962
Re: mesh, texture file sizes, & memory worries?
thanks for reply pixelrush
weirdly you guessed exactly correctly, I've currently got a 512mb 9800GT, and I've just ordered a 2gb gtx460, which will go into my 64bit ubuntu box, with i7 and 6gb Ram, in exactly the config you mentioned :shock: . But the 9800gt has let me play with octane, enough to ...
weirdly you guessed exactly correctly, I've currently got a 512mb 9800GT, and I've just ordered a 2gb gtx460, which will go into my 64bit ubuntu box, with i7 and 6gb Ram, in exactly the config you mentioned :shock: . But the 9800gt has let me play with octane, enough to ...
- Mon Sep 20, 2010 10:02 am
- Forum: Demo Version Questions & Discussion
- Topic: mesh, texture file sizes, & memory worries?
- Replies: 6
- Views: 2962
mesh, texture file sizes, & memory worries?
Hello,
This is my first post here. I couldn't find the answer to my question elsewhere in the forum, so sorry if it's already been covered.
Before I take the plunge and buy octane, I'm a bit confused by the available memory on the video card. I've played with a few scenes and they always seem to ...
This is my first post here. I couldn't find the answer to my question elsewhere in the forum, so sorry if it's already been covered.
Before I take the plunge and buy octane, I'm a bit confused by the available memory on the video card. I've played with a few scenes and they always seem to ...