Search found 4 matches

by Bru
Tue Jul 21, 2020 10:25 am
Forum: OctaneVR Questions & Discussion
Topic: Questions related to bump definition
Replies: 2
Views: 1579

Re: Questions related to bump definition

Thank you Begep4d for your answer.

Yes, I have tried the octane noise node and I also use the C4D noises.

One partial solution is to use the normal channel instead of the bump. It is possible with noise to introduce normal distortions providing very interesting effects. Nevertheless, I fell that ...
by Bru
Sun Jul 12, 2020 4:10 pm
Forum: OctaneVR Questions & Discussion
Topic: Questions related to bump definition
Replies: 2
Views: 1579

Questions related to bump definition

Hello,

I am currently trying to build some procedural materials from noise textures (stone and ceramic), using the Cinema4D plugin.

Regarding the bump, there is not setup except the texture itself. To my understanding, to convert a gray scale texture into normals, which is what a bump channel ...
by Bru
Sat Jun 27, 2020 5:56 pm
Forum: OctaneVR Questions & Discussion
Topic: No effect of "TexU" and "TexV" in "_evaluateDelayed"
Replies: 2
Views: 1674

Re: No effect of "TexU" and "TexV" in "_evaluateDelayed"

I understand now. Thank you a lot Jobigoud ! :)
by Bru
Sun Jun 21, 2020 5:42 pm
Forum: OctaneVR Questions & Discussion
Topic: No effect of "TexU" and "TexV" in "_evaluateDelayed"
Replies: 2
Views: 1674

No effect of "TexU" and "TexV" in "_evaluateDelayed"

Hello,

As this is my first post, just a short presentation before the question. I am a hobbyist using Cinema4D for about 12 years. I am mainly attracted by architecture. I am an active member of the french forum FrenchCinema4d.fr (https://frenchcinema4d.fr/forum.php - search for user "bru"). I am ...

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