I'm trying to build a reasonable skin material and most of the implementations online seem to use the mix material to blend in different scattering layers of the skin and build specular on top.
I find the blend of all diffuse/scatter properties with a specular layer on-top using a mix mode to be not ...
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- Wed Jun 03, 2020 12:06 am
- Forum: OctaneVR Questions & Discussion
- Topic: Mixing material list for skin shading
- Replies: 0
- Views: 1012