Search found 4 matches

by gcn
Mon Aug 31, 2020 2:31 pm
Forum: Octane for Unity
Topic: Editing PBR Override material through Unity
Replies: 2
Views: 2822

Editing PBR Override material through Unity

Hello,
is it possible to change some values through Unity to change the appearance of a PBR overide material?
For example if I have a mix material in the node graph, is there a way to change the amount on the node with a float variable defined in Unity?

The question has been probably asked here ...
by gcn
Thu May 14, 2020 8:19 am
Forum: Octane for Unity
Topic: Procedural texture animation
Replies: 0
Views: 1952

Procedural texture animation

I would like to be able to shift and scale a bump map according to a time variable in an Octane material. Right now I can do with texture animations, but it's not exactly what I wanted.
Is there a way to access time/frame information from OctaneRender for OSL?

Edit:
I have managed to simulate ...
by gcn
Wed May 06, 2020 6:22 pm
Forum: Octane for Unity
Topic: Octane material keyframes
Replies: 2
Views: 3309

Re: Octane material keyframes

Hey,
sorry, but did you find something out? I think I have a similar inquiry.
I would like to be able to shift and scale a bump map according to a time variable in an Octane material. Right now I can do with texture animations, but it's not exactly what I wanted. Is there a way to access this ...
by gcn
Wed May 06, 2020 9:25 am
Forum: Octane for Unity
Topic: PBR Override shader in Unity
Replies: 1
Views: 2517

PBR Override shader in Unity

Hello,
I have a material in Unity which uses a PBR Override shader, because Octane doesn't accept my own custom Unity surface shader.
Everything works fine and well in Octane, however it looks horrible in the Unity editor (and in Play Mode), the material given to an object looks bad as it has only ...

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