Hello,
is it possible to change some values through Unity to change the appearance of a PBR overide material?
For example if I have a mix material in the node graph, is there a way to change the amount on the node with a float variable defined in Unity?
The question has been probably asked here ...
Search found 4 matches
- Mon Aug 31, 2020 2:31 pm
- Forum: Octane for Unity
- Topic: Editing PBR Override material through Unity
- Replies: 2
- Views: 2822
- Thu May 14, 2020 8:19 am
- Forum: Octane for Unity
- Topic: Procedural texture animation
- Replies: 0
- Views: 1952
Procedural texture animation
I would like to be able to shift and scale a bump map according to a time variable in an Octane material. Right now I can do with texture animations, but it's not exactly what I wanted.
Is there a way to access time/frame information from OctaneRender for OSL?
Edit:
I have managed to simulate ...
Is there a way to access time/frame information from OctaneRender for OSL?
Edit:
I have managed to simulate ...
- Wed May 06, 2020 6:22 pm
- Forum: Octane for Unity
- Topic: Octane material keyframes
- Replies: 2
- Views: 3309
Re: Octane material keyframes
Hey,
sorry, but did you find something out? I think I have a similar inquiry.
I would like to be able to shift and scale a bump map according to a time variable in an Octane material. Right now I can do with texture animations, but it's not exactly what I wanted. Is there a way to access this ...
sorry, but did you find something out? I think I have a similar inquiry.
I would like to be able to shift and scale a bump map according to a time variable in an Octane material. Right now I can do with texture animations, but it's not exactly what I wanted. Is there a way to access this ...
- Wed May 06, 2020 9:25 am
- Forum: Octane for Unity
- Topic: PBR Override shader in Unity
- Replies: 1
- Views: 2517
PBR Override shader in Unity
Hello,
I have a material in Unity which uses a PBR Override shader, because Octane doesn't accept my own custom Unity surface shader.
Everything works fine and well in Octane, however it looks horrible in the Unity editor (and in Play Mode), the material given to an object looks bad as it has only ...
I have a material in Unity which uses a PBR Override shader, because Octane doesn't accept my own custom Unity surface shader.
Everything works fine and well in Octane, however it looks horrible in the Unity editor (and in Play Mode), the material given to an object looks bad as it has only ...