Hello all!
I'm looking to see if there's a function in Octane that could be mapped to Blender that would do the same thing that Blender's own "Normal Map" node does?
More specifically, the output of this node generates a tangent normal map (including any modifications provided by a normal map ...
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- Wed Oct 14, 2020 5:02 pm
- Forum: Blender
- Topic: Analog to Blender's "Normal Map" Node?
- Replies: 1
- Views: 1375