Hi Juanjo,
thanks for getting back to me.
I just checked and rebuild the setup with redshift which is able to do what I want and offset the texture by point attribute data.
I think the problem is that octane imports or reads all point attribute data as color data only. (as far as I understand it ...
Search found 5 matches
- Tue Sep 28, 2021 7:27 pm
- Forum: Houdini
- Topic: Float from Attribute
- Replies: 8
- Views: 2633
- Thu Sep 23, 2021 11:11 am
- Forum: Houdini
- Topic: Float from Attribute
- Replies: 8
- Views: 2633
Re: Float from Attribute
Hey Juanjo,
I attached a file for you and annotated within. I hope you understand what I try to do and it makes sense to you.
Thank you for taking the time.
Regards, Philipp
I attached a file for you and annotated within. I hope you understand what I try to do and it makes sense to you.
Thank you for taking the time.
Regards, Philipp
- Wed Sep 22, 2021 9:05 pm
- Forum: Houdini
- Topic: Float from Attribute
- Replies: 8
- Views: 2633
Re: Float from Attribute
Hi Juanjo,
thank you for your reply.
I have a set of rocks which get copied to scattered points. I created random RGB Values and took them to the shader network. Now I want to use this data to translate the "transform2D node" procedurally, so that every copy of rock has a different offset in there ...
thank you for your reply.
I have a set of rocks which get copied to scattered points. I created random RGB Values and took them to the shader network. Now I want to use this data to translate the "transform2D node" procedurally, so that every copy of rock has a different offset in there ...
- Wed Sep 22, 2021 11:09 am
- Forum: Houdini
- Topic: Point Attribute Limit?
- Replies: 4
- Views: 1951
Re: Point Attribute Limit?
Sorry, I'm afraid that currently Octane only supports four float attributes and two vector (color) attributes at the same time. Perhaps you could use the vector attributes to store floats in your workflow if you are not using them yet.
Thanks,
-Juanjo
Hello Juanjo,
this sounds as if it would be ...
Thanks,
-Juanjo
Hello Juanjo,
this sounds as if it would be ...
- Wed Sep 22, 2021 10:34 am
- Forum: Houdini
- Topic: Float from Attribute
- Replies: 8
- Views: 2633
Float from Attribute
Hello,
I try to use the actual Float Value from my Point Attributes inside the Shader. I cannot find a solution that works for me and I do not really understand why this is so difficult and I think I might miss an obvious solution...
If I send an color vector via point attributes how can I split ...
I try to use the actual Float Value from my Point Attributes inside the Shader. I cannot find a solution that works for me and I do not really understand why this is so difficult and I think I might miss an obvious solution...
If I send an color vector via point attributes how can I split ...