Since i started using octane i don't think i've ever managed to get a full AOV set without a bunch breaking into these stripe patterns. Is there a reason this might happen?
Tried attaching an exr with example aov's but i think its too big, so screenshot of one of them :)
So i was wondering how much support is in place for these.
I've tried setting up a geo with uv and uv1, the geo container has these as point / vertex vector attribs to export but i cant seem to get the shader to read anything other than uv (trying this with Projection UVW)
Having lots of fun with Octane great work to the team developing. I've had one recurring problem however - getting strange position / scale changes in volumes when i go to render? first time i thought it was a blip but i've had it a few times now in different scenearios - embergen sims re ...