Use an emission node and use the image as the texture/efficiency input. For better realism you can mix this emitting material with a smooth glossy material for some reflections or glare. There is a material like that in liveDB (Materials » Misc » matte screen).
--
Roeland
Thanks for your reply ...
Search found 24 matches
- Fri Mar 15, 2013 4:35 pm
- Forum: General Discussion
- Topic: Having trouble getting texture emission to work properly...
- Replies: 3
- Views: 1757
- Fri Mar 15, 2013 12:03 am
- Forum: General Discussion
- Topic: Having trouble getting texture emission to work properly...
- Replies: 3
- Views: 1757
Having trouble getting texture emission to work properly...
I have been trying to create a tv screen/computer display using texture emission, but I can't seem to get the texture to properly light up. Could someone post some tips or their process for setting up texture emission? I'd greatly appreciate it.
Note: I'll be posting images tomorrow to show the ...
Note: I'll be posting images tomorrow to show the ...
- Fri Jul 29, 2011 7:59 pm
- Forum: M is for Metaverse Gallery
- Topic: White Flowers On Pyrus Tree
- Replies: 10
- Views: 6373
Re: White Flowers On Pyrus Tree
One of the best foliage pieces on this site....nice work.
- Fri May 20, 2011 6:48 pm
- Forum: Off Topic Forum
- Topic: Bretchts New Blender Render Design
- Replies: 142
- Views: 43529
Re: Bretchts New Blender Render Design
No matter the similarities, I for one will continue using Octane. For one, after viewing a few videos, I'm fairly certain he attempted to steal as much of the idea as possible.
As such I will stick to brand loyalty here, and continue support for RS. And second, you guys are already ahead on the ...
As such I will stick to brand loyalty here, and continue support for RS. And second, you guys are already ahead on the ...
- Fri May 20, 2011 5:38 pm
- Forum: Off Topic Forum
- Topic: My old HDD died and I can't deactivate my windows license.
- Replies: 1
- Views: 920
My old HDD died and I can't deactivate my windows license.
Nevvvvver mind......i'M AN IdIoT. 

- Tue Dec 28, 2010 11:59 pm
- Forum: M is for Metaverse Gallery
- Topic: windows
- Replies: 4
- Views: 4091
Re: windows
Very good...love the reflections in the glass...
- Sat Oct 30, 2010 12:42 am
- Forum: Works In Progress
- Topic: Roman Museum
- Replies: 6
- Views: 4094
Re: Roman Museum
Any tips on determining just how much to raise/lower the AO? Any simple rules of thumb for it?
Also, last time I was told that I need to perform renders with interesting shot placement. Do these photo's have an interesting angle?
How could I improve the "shots"?
Also, last time I was told that I need to perform renders with interesting shot placement. Do these photo's have an interesting angle?
How could I improve the "shots"?

- Sat Oct 30, 2010 12:34 am
- Forum: Works In Progress
- Topic: Roman Museum
- Replies: 6
- Views: 4094
Re: Roman Museum
To Elvis...Yehhh...i decided to take everyones advice on the watermark. Does look a hell of a lot better.
And to GK, thanks for the tip. I haven't really understood a lot of the options available and so haven't implemented them.
I'll try your tip right now. Again, much appreciated.
And to GK, thanks for the tip. I haven't really understood a lot of the options available and so haven't implemented them.
I'll try your tip right now. Again, much appreciated.
- Fri Oct 29, 2010 11:11 pm
- Forum: Works In Progress
- Topic: Roman Museum
- Replies: 6
- Views: 4094
Roman Museum
Starting to come along...sorta.
I still need to work on the materials and textures.
I'm still working on adding objects to the scene and building up a realistic layout.
All rendered in direct-lighting.
I still need to work on the materials and textures.
I'm still working on adding objects to the scene and building up a realistic layout.
All rendered in direct-lighting.
- Thu Oct 28, 2010 4:55 am
- Forum: Works In Progress
- Topic: Fly on a mirrror- Blender 2.54 plugin tests.
- Replies: 3
- Views: 2883
Re: Fly on a mirrror- Blender 2.54 plugin tests.
Use film index on the eyes as well...the eyes are multi-faceted and reflect colors dependent on the angle.