Hi,
Sorry for not posting a proper bug report. For some strange reason, it is now working!!! The only thing I did different is when I opened C4D to recreate the issue and send you the Octane log window, I didn't use Octane Dialog to render first, rather I just rendered to C4D Render View, and it ...
Search found 9 matches
- Sat May 09, 2020 6:38 pm
- Forum: Bug Reports
- Topic: Crash on Render to RenderView in C4D
- Replies: 3
- Views: 1441
- Sat May 09, 2020 4:51 pm
- Forum: Bug Reports
- Topic: Crash on Render to RenderView in C4D
- Replies: 3
- Views: 1441
Crash on Render to RenderView in C4D
Hello,
I'm trying to render a 360 panorama in C4D using Octane latest 2020.1 R2 with resolution of 5760x2880. Everything works fine in the Octane Render window, but when I render to C4D RenderView, then it crashes even before starting to display the render. I thought it was an issue with Motion ...
I'm trying to render a 360 panorama in C4D using Octane latest 2020.1 R2 with resolution of 5760x2880. Everything works fine in the Octane Render window, but when I render to C4D RenderView, then it crashes even before starting to display the render. I thought it was an issue with Motion ...
- Wed Feb 26, 2020 12:14 pm
- Forum: Releases
- Topic: OctaneRender for Maya 2020.1rc1-17.9 [OBSOLETE]
- Replies: 4
- Views: 2303
Re: OctaneRender for Maya 2020.1rc1-17.9 [BETA]
Looks like another error introduced by PhoenixFD library... I will check it, thank you for the report.
Before the fix is found/released, you can use the current stable version, or test any beta version prior to where the PhoenixFD support was implemented (e.g. 17.5).
Hello,
I don't have ...
Before the fix is found/released, you can use the current stable version, or test any beta version prior to where the PhoenixFD support was implemented (e.g. 17.5).
Hello,
I don't have ...
- Tue Feb 25, 2020 10:10 pm
- Forum: Releases
- Topic: OctaneRender for Maya 2020.1rc1-17.9 [OBSOLETE]
- Replies: 4
- Views: 2303
Re: OctaneRender for Maya 2020.1rc1-17.9 [BETA]
Hello,
Thanks for the new version, that was really swift!!! However, although the installation went perfectly this time and there was no error on the maya 2020 directory like previous version, still when I launch maya 2020 and try to load the OctanePlugin, the following error pops up in maya log ...
Thanks for the new version, that was really swift!!! However, although the installation went perfectly this time and there was no error on the maya 2020 directory like previous version, still when I launch maya 2020 and try to load the OctanePlugin, the following error pops up in maya log ...
- Mon Feb 24, 2020 11:16 pm
- Forum: Releases
- Topic: OctaneRender for Maya 2020.1xb3-17.8 [OBSOLETE]
- Replies: 10
- Views: 5131
Re: OctaneRender for Maya 2020.1xb3-17.8 [BETA]
thashisho
Looks to me like a bug in Linux version. I'll do some fixes in the next version - please check the 17.9 beta after it gets released.
Regarding installer - I need the exact error message it gave you...
Thanks for your reply. Here is the error message from the installer as you ...
Looks to me like a bug in Linux version. I'll do some fixes in the next version - please check the 17.9 beta after it gets released.
Regarding installer - I need the exact error message it gave you...
Thanks for your reply. Here is the error message from the installer as you ...
- Mon Feb 24, 2020 4:26 pm
- Forum: Releases
- Topic: OctaneRender for Maya 2020.1xb3-17.8 [OBSOLETE]
- Replies: 10
- Views: 5131
Re: OctaneRender for Maya 2020.1xb3-17.8 [BETA]
Hello,
I've downloaded this BETA release for Linux (I'm running Centos 7 with Maya 2020), tried to install it by executing the .run file and the installer gave an error which I understood as not finding a certain directory called /usr/autodesk/maya2020-x64 or something of that sort. The issue is ...
I've downloaded this BETA release for Linux (I'm running Centos 7 with Maya 2020), tried to install it by executing the .run file and the installer gave an error which I understood as not finding a certain directory called /usr/autodesk/maya2020-x64 or something of that sort. The issue is ...
- Mon Feb 24, 2020 12:39 pm
- Forum: Releases
- Topic: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.3 RC1
- Replies: 29
- Views: 12689
Re: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.3 RC1
Hello,
Thanks for the update it's really amazing how fast this was released. I have started testing the new update and I've an issue. I have a scene with two objects total polygons is around 18 mil. Once I launch IPR from inside Houdini, the IPR window comes up and after a very short while it ...
Thanks for the update it's really amazing how fast this was released. I have started testing the new update and I've an issue. I have a scene with two objects total polygons is around 18 mil. Once I launch IPR from inside Houdini, the IPR window comes up and after a very short while it ...
- Mon Feb 24, 2020 12:37 am
- Forum: Releases
- Topic: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.3 RC1
- Replies: 29
- Views: 12689
Re: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.3 RC1
Hello,
Thanks for the update it's really amazing how fast this was released. I have started testing the new update and I've an issue. I have a scene with two objects total polygons is around 18 mil. Once I launch IPR from inside Houdini, the IPR window comes up and after a very short while it ...
Thanks for the update it's really amazing how fast this was released. I have started testing the new update and I've an issue. I have a scene with two objects total polygons is around 18 mil. Once I launch IPR from inside Houdini, the IPR window comes up and after a very short while it ...
- Sat Feb 22, 2020 11:59 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 2020.1 RC1 [superseded by 2020.1 RC2]
- Replies: 62
- Views: 29988
Re: OctaneRender™ 2020.1 RC1 [latest 2020.1.x]
Hello,
I don't know if this is a known issue or is a bug in this version. However, I noticed that when I render using Network rendering options, the final image is divided into squares with some dark and some light, meaning that the output of both rendering machines are not matched. I use the ...
I don't know if this is a known issue or is a bug in this version. However, I noticed that when I render using Network rendering options, the final image is divided into squares with some dark and some light, meaning that the output of both rendering machines are not matched. I use the ...