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by Daniel
Sat Nov 15, 2014 9:38 pm
Forum: Demo Version Questions & Discussion
Topic: TEST: 2 boxes with fog
Replies: 21
Views: 10006

Re: TEST: 2 boxes with fog

I think you need to at least understand the basic physics behind these phenomena before trying to tackle these effects.

First of all, the image you posted looks to be light coming from a projector, so the source of the light is multicoloured, it's not being split by another medium. Secondly, fog is ...
by Daniel
Sat Sep 20, 2014 10:37 am
Forum: General Discussion
Topic: First OCTANE BENCHMARKS on GTX 970/980!!!!!!!
Replies: 53
Views: 32292

Re: First OCTANE BENCHMARKS on GTX 970/980!!!!!!!

If it was as powerful, or more powerful than a Titan (or even slightly slower), at that price, no one would buy Titans anymore.
by Daniel
Thu Jun 26, 2014 8:48 pm
Forum: Works In Progress
Topic: Vinaya - The slow path to completion
Replies: 31
Views: 15879

Re: Vinaya - The slow path to completion

ElBloko, just wanted to let you know that when I check these forums, I always look for your name under the 'view new posts' section to see if you've posted an update to your work. It's amazing and truly inspirational.
by Daniel
Sun Jun 15, 2014 1:47 am
Forum: General Discussion
Topic: Improved light sampling in 2.0?
Replies: 15
Views: 7165

Re: Improved light sampling in 2.0?

It's buried somewhere in forum discussion. It was definitely said though.
by Daniel
Mon Jun 09, 2014 12:14 pm
Forum: M is for Metaverse Gallery
Topic: Corner
Replies: 10
Views: 6347

Re: Corner

Amazing renders, but in the last one I couldn't tell that the darker toned wall was actually on the same angle, so it really confused me that the painting didn't appear to be sitting on the wall properly. I had to check the first render to realise it was actually the same wall. Bit of a weird ...
by Daniel
Sun May 11, 2014 5:59 am
Forum: M is for Metaverse Gallery
Topic: SCI FI Grenade Render
Replies: 6
Views: 3263

Re: SCI FI Grenade Render

Looks really nice. The main issue I felt was present in the first render was that the front grenade didn't 'feel' like it was actually sitting on the ground with the lack of a contact shadow, but you've nicely addressed that in your second render. Good job.

One more small critique is that in the ...
by Daniel
Wed Apr 23, 2014 6:25 pm
Forum: General Discussion
Topic: Which feature do you need AFTER VERSION 2.x
Replies: 37
Views: 20509

Re: Which feature do you need AFTER VERSION 2.x

More texture blending modes for more advanced material creation would be nice.
by Daniel
Tue Apr 22, 2014 4:05 pm
Forum: General Discussion
Topic: Hair & fur won't work natively in some plugins...
Replies: 23
Views: 11466

Re: Hair & fur won't work natively in some plugins...

Grass with displacement from the 2.0 for Lightwave thread:
http://render.otoy.com/forum/viewtopic. ... 10#p178908
by Daniel
Sat Apr 05, 2014 6:47 am
Forum: General Discussion
Topic: These trees are gonna kill me
Replies: 12
Views: 5028

Re: These trees are gonna kill me

It takes a lot of calculations for rays to pass through a whole heap of invisible geometry. It's much better to modify your leaf geometry (which I'm assuming is one quad), cut it a few times and modify the shape to as closely resemble the texture as possible. It will increase the polys of each leaf ...
by Daniel
Sat Mar 22, 2014 6:06 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender™ Standalone 1.50
Replies: 90
Views: 52494

Re: OctaneRender™ Standalone 1.50 (current)

stratified wrote:
Daniel wrote:
MOSFET wrote:@abstrax: What is the proper pronunciation of .ORBX?
I've always thought of it as orb-ex.
It's actually OR-BEX. If you want to hear it pronounced keep an eye out for GTC next week ;)

cheers,
Thomas
Funnily enough, both ways read exactly the same way in my head.

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