Search found 7 matches

by RTF
Fri Mar 24, 2023 7:53 am
Forum: Releases
Topic: Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
Replies: 319
Views: 123794

Re: Cinema4D 2022.1-[R9] (Latest stable) (23.03.2023)

Does anyone know why the Dirt node does not respond when connected to bump or normal?
The previous version was working
Is this a bug?

Are you sure?
Which exact previous version?
This is a core limitation, and shouldn't work in any versions.
You should need to have proper unfolded uvs, then use ...
by RTF
Thu Mar 23, 2023 12:59 pm
Forum: Releases
Topic: Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
Replies: 319
Views: 123794

Re: Cinema4D 2022.1-[R9] (Latest stable) (23.03.2023)

Does anyone know why the Dirt node does not respond when connected to bump or normal?
The previous version was working
Is this a bug?
by RTF
Sat Apr 17, 2021 11:37 am
Forum: Maxon Cinema 4D
Topic: Saving LDR 8-BIT Crashes
Replies: 9
Views: 3235

Re: Saving LDR 8-BIT Crashes

I chosse PNG just because EXR file is too big and After Effect use EXR too slow. :D :D :D
Thank you for your answer. And I 'll choose the EXR
by RTF
Sat Apr 17, 2021 7:59 am
Forum: Maxon Cinema 4D
Topic: Saving LDR 8-BIT Crashes
Replies: 9
Views: 3235

Re: Saving LDR 8-BIT Crashes

I use 2020.2.3
And as julianc said that octane always crashes when use denoise in LDR buffer type / output-srgb color space.
I just want to know how can I save the 8/16 bit png with the same color like octane live viewer windows.
The following output-srgb picture using the SETTING,but different with ...
by RTF
Fri Apr 16, 2021 5:36 am
Forum: Maxon Cinema 4D
Topic: Saving LDR 8-BIT Crashes
Replies: 9
Views: 3235

Re: Saving LDR 8-BIT Crashes

I also encountered the same problem
by RTF
Tue Apr 06, 2021 3:39 pm
Forum: Maxon Cinema 4D
Topic: Bitmap Random Tiling OSL
Replies: 5
Views: 4500

Re: Bitmap Random Tiling OSL

Thanks,I'll try the Chaos node. :D :D :D
by RTF
Mon Apr 05, 2021 5:32 am
Forum: Maxon Cinema 4D
Topic: Bitmap Random Tiling OSL
Replies: 5
Views: 4500

Bitmap Random Tiling OSL

Recently,I find 3dmax 2021.2 update a osl named 'Bitmap random tiling' which can solve texture repetition.
And I extracted the OSL from 3DMAX,but can't compilation and show something wrong.
I don't know much about OSL.Can anyone compile the OSL to work with OCTANE?
This is the Bitmap random tiling ...

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