Search found 10 matches

by eyearmy
Sun Feb 27, 2011 3:42 pm
Forum: Demo Version Questions & Discussion
Topic: GTX 560 TI 2gb, benckmark test
Replies: 33
Views: 20519

Re: GTX 560 TI 2gb, benckmark test

Chiming in with my own benchmark results for a GTX 560 Ti:

MSI N560GTX-Ti Twin Frozr II (1 GB)
[beta 2.43, v266.66 drivers]
Direct lighting: 7.64 to 7.83 megasamples/sec
Path tracing: 1.87 megasamples/sec
by eyearmy
Tue Oct 19, 2010 12:15 am
Forum: M is for Metaverse Gallery
Topic: Graduation project - Conference Centre
Replies: 22
Views: 10069

Re: Graduation project - Conference Centre

I guess you should take it as a compliment when someone asks you suspiciously, "Are these really renders?" o_O
by eyearmy
Thu Sep 30, 2010 6:59 pm
Forum: Autodesk Maya
Topic: Facet problem
Replies: 25
Views: 14793

Re: Facet problem

@harshcg: bazuka was talking about the old script; my version ignores the unit size selector. Have you tried moving your cameras out of the octane_scale_group? Looking at the scene you have posted here, I can see that they are grouped up with the car model.

See, we *have* to rescale the scene ...
by eyearmy
Thu Sep 30, 2010 6:28 pm
Forum: Autodesk Maya
Topic: Facet problem
Replies: 25
Views: 14793

Re: Facet problem

@bazuka: even if people were to work with lightyears or parsecs (Rhinoceros can handle these, and I'm not kidding you), Maya wouldn't care less. All we have to do is to implement a very simple centimeter-to-meter conversion scheme, like I already did, and we're golden.
by eyearmy
Thu Sep 30, 2010 6:11 pm
Forum: Autodesk Maya
Topic: Facet problem
Replies: 25
Views: 14793

Re: Facet problem

@harshcg: try getting your anim_cam out of octane_scale_group; otherwise, this camera would get scaled down not once, but twice.
by eyearmy
Thu Sep 30, 2010 5:44 pm
Forum: Autodesk Maya
Topic: Facet problem
Replies: 25
Views: 14793

Re: Facet problem

@harshcg:

Two words: scale issues. *sigh*

Try exporting your model with the modified version of bazuka's script I have attached. It's just a quick hack, it wasn't properly tested, animation would probably fail, I take no responsibility whatsoever, yadda yadda yadda; but it gets me pretty pictures ...
by eyearmy
Tue Aug 31, 2010 6:48 am
Forum: Autodesk Maya
Topic: object visibility not working? and other problems.
Replies: 22
Views: 12602

Re: object visibility not working? and other problems.

vanlicht , you're right. This is exactly what I meant.

bazuka , version 2.3a is still doing it wrong; I believe that the exportScale function can be safely reduced to the following code:


global proc exportScale()
{
group -n "octane_scale_group"; xform -os -piv 0 0 0;
setAttr "octane_scale ...
by eyearmy
Sun Aug 29, 2010 9:57 pm
Forum: Autodesk Maya
Topic: object visibility not working? and other problems.
Replies: 22
Views: 12602

Re: object visibility not working? and other problems.


2. unit still doesn't work. CM or Meter both have the radiating black marks.

That's because your objects are being scaled up by a factor of 10000.

The current state of affairs is this:

http://img291.imageshack.us/img291/5955/maya2octane23scale.jpg

All hail the Hundred Meter Box ...
by eyearmy
Tue Aug 17, 2010 1:24 pm
Forum: Autodesk Maya
Topic: 2.2f is scaling objects up instead of scaling them down
Replies: 3
Views: 3168

Re: 2.2f is scaling objects up instead of scaling them down

As a matter of fact, all you have to do is to scale anything coming out of Maya by a factor of 0.01. Centimeters are used by Maya internally, so switching your scene's units to meters and creating a 1x1x1 m box would result in a 100x100x100 unit box being written to an OBJ file, and therefore in a ...
by eyearmy
Tue Aug 17, 2010 11:57 am
Forum: Autodesk Maya
Topic: 2.2f is scaling objects up instead of scaling them down
Replies: 3
Views: 3168

2.2f is scaling objects up instead of scaling them down

I was experimenting with maya2octane today (bought Octane only a week ago), and I was surprised to see that depth of field stayed very deep no matter how large the aperture was. It was as if I was working with objects many meters in size, while the models I was trying to render were actually quite ...

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