Very nice, I would love to see some tutorials on this kind of render.
For example, I have big trouble to light a grass in a proper way to achieve similar life like render.
Overall, your work is great. Congrats
Search found 5 matches
- Sun Sep 16, 2012 4:40 pm
- Forum: M is for Metaverse Gallery
- Topic: grass instancing
- Replies: 13
- Views: 6683
- Mon Aug 13, 2012 12:54 pm
- Forum: Works In Progress
- Topic: Interior Test
- Replies: 6
- Views: 6350
Re: Interior Test
TBFX, I tried to set aodist and it works pretty nice, thanks. With path tracing the result is still more realistic, though.
Tugpsx, it's not entire model. What kernel did you use and what was the time of render?
What I really want to do is a kitchen in the morning. Low light with volumetric dust ...
Tugpsx, it's not entire model. What kernel did you use and what was the time of render?
What I really want to do is a kitchen in the morning. Low light with volumetric dust ...
- Sat Aug 11, 2012 10:09 pm
- Forum: Works In Progress
- Topic: Interior Test
- Replies: 6
- Views: 6350
Interior Test
Hi,
I'm trying to test simple interior scene with octane and I have a question.
I have this little scene with table and stuff - attached below. All objects are closed in a room. While trying to use direct lighting a cant get dark room interior (room has just one window and door), so I tried to use ...
I'm trying to test simple interior scene with octane and I have a question.
I have this little scene with table and stuff - attached below. All objects are closed in a room. While trying to use direct lighting a cant get dark room interior (room has just one window and door), so I tried to use ...
- Tue Jul 31, 2012 10:03 pm
- Forum: M is for Metaverse Gallery
- Topic: First time
- Replies: 8
- Views: 3620
Re: First time
Thank you all very much. I did not expect such attention. :)
The scene is quite simple. There is just one texture for wood branch. Everything else is just playing with materials, DOF and camera settings.
If I'm right, octane can not produce bokeh effects yet so that is pure post pro.
Water drops ...
The scene is quite simple. There is just one texture for wood branch. Everything else is just playing with materials, DOF and camera settings.
If I'm right, octane can not produce bokeh effects yet so that is pure post pro.
Water drops ...
- Fri Jul 27, 2012 8:54 am
- Forum: M is for Metaverse Gallery
- Topic: First time
- Replies: 8
- Views: 3620
First time
Hello guys,
Long story short, once upon a time it was raining outside when suddenly the result.
It's nothing special, just a path tracing of water really.
Hope you'll like it.
Long story short, once upon a time it was raining outside when suddenly the result.
It's nothing special, just a path tracing of water really.
