thank you for your answer.
it's too bad... build again a scene..it's boring...^^
maybe in a future version, i hope!
thx again!
ps/ the second post is deleted!
Search found 34 matches
- Fri Mar 01, 2013 1:44 pm
- Forum: General Discussion
- Topic: import .ocs rendering informations directly in 3dsmax
- Replies: 2
- Views: 1543
- Fri Mar 01, 2013 1:20 pm
- Forum: General Discussion
- Topic: import .ocs rendering informations directly in 3dsmax
- Replies: 2
- Views: 1543
import .ocs rendering informations directly in 3dsmax
hi,
i use the standalone version with maxtoctane plugin for my work.
i'm making a test with the octanerender pluging for 3dsmax demo to see how it works directly in 3ds.
however i don't want to recreate all my texture and lightning info i have alrealdy reated with my stansalone bersion.
Is it ...
i use the standalone version with maxtoctane plugin for my work.
i'm making a test with the octanerender pluging for 3dsmax demo to see how it works directly in 3ds.
however i don't want to recreate all my texture and lightning info i have alrealdy reated with my stansalone bersion.
Is it ...
- Sat Dec 22, 2012 11:25 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: Version 1.01
- Replies: 2
- Views: 1500
Re: Version 1.01
aaah thank you!!!!
have a great weekend! and happy christmas!!
have a great weekend! and happy christmas!!
- Sat Dec 22, 2012 11:04 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: Version 1.01
- Replies: 2
- Views: 1500
Version 1.01
hi!!
i saw a V1.01 with new fonctionalities very interresting but i can't find it?
i saw some users use it so i can't wait to test it!!^^
someone can help me?
thx!!
best
Thierry
i saw a V1.01 with new fonctionalities very interresting but i can't find it?
i saw some users use it so i can't wait to test it!!^^
someone can help me?
thx!!
best
Thierry
- Wed Oct 19, 2011 7:58 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: BUMP MAP AND NORMAL...IMPOSSIBLE TOGETHER?
- Replies: 2
- Views: 1362
Re: BUMP MAP AND NORMAL...IMPOSSIBLE TOGETHER?
ok.. i will use mix material so...
thank you for the answer!!
best!
thierry
thank you for the answer!!
best!
thierry
- Wed Oct 19, 2011 7:44 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: BUMP MAP AND NORMAL...IMPOSSIBLE TOGETHER?
- Replies: 2
- Views: 1362
BUMP MAP AND NORMAL...IMPOSSIBLE TOGETHER?
HI!
i've just seen that it's impossible to put together in a same txterure node a bump map and a normal map!!!!!!
why? it's impossible?
in my scene the normal map is ok but the bump maps is like at 0.... and if is disable the normal map, the bump appear again.... why?
thanks for your answer ...
i've just seen that it's impossible to put together in a same txterure node a bump map and a normal map!!!!!!
why? it's impossible?
in my scene the normal map is ok but the bump maps is like at 0.... and if is disable the normal map, the bump appear again.... why?
thanks for your answer ...
- Tue Sep 20, 2011 8:20 am
- Forum: Development Build Releases
- Topic: how do I create an animation aperture?
- Replies: 6
- Views: 2343
Re: how do I create an animation aperture?
hi!
you have to animated your camera target!^^
the point at the target will be clear .
best
you have to animated your camera target!^^
the point at the target will be clear .
best
- Wed Sep 14, 2011 8:53 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® for Autodesk® 3ds Max® alpha testers rqd
- Replies: 14
- Views: 7361
Re: OctaneRender® for Autodesk® 3ds Max® alpha testers rqd
aargh not working on max 2010..... 

- Tue Aug 23, 2011 10:59 am
- Forum: General Discussion
- Topic: MOTION BLUR IN EXPORTED ANIMATION
- Replies: 2
- Views: 1244
Re: MOTION BLUR IN EXPORTED ANIMATION
thank you face!
best
t
best
t
- Tue Aug 23, 2011 9:53 am
- Forum: General Discussion
- Topic: MOTION BLUR IN EXPORTED ANIMATION
- Replies: 2
- Views: 1244
MOTION BLUR IN EXPORTED ANIMATION
hi everyone,
i have a question:
octane can make motion blur in turnable animation but is it or will it possible to have motion blur in an exported animation from 3dsmax? like motion blur on character animation?
thx
best
thierry
i have a question:
octane can make motion blur in turnable animation but is it or will it possible to have motion blur in an exported animation from 3dsmax? like motion blur on character animation?
thx
best
thierry