Search found 44 matches
- Fri Jul 01, 2016 9:08 am
- Forum: Bug Reports
- Topic: IES distribution visualisation (3.02 -4.0-4.5) not work
- Replies: 20
- Views: 7131
Re: IES distribution visualisation (3.02 -4.0-4.1) not work
+1 . I have a same problem with IES.
- Wed Mar 30, 2016 12:53 am
- Forum: General Discussion
- Topic: octane plugin no gpu devices detect
- Replies: 5
- Views: 4279
Re: octane plugin no gpu devices detect
I have a same problem with GTX580 and Titan Z too. Do you have resolve this problem?
- Tue Oct 06, 2015 4:13 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2.24.2 - 2.10 [OBSOLETE]
- Replies: 47
- Views: 34831
Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]
Fix converter please by adding function "convert selection"
- Thu Oct 09, 2014 11:12 am
- Forum: M is for Metaverse Gallery
- Topic: Church near the lake
- Replies: 11
- Views: 4599
Church near the lake
Hi all!!
This is my new work in 3ds max 2014 + Octane render 2.1
Render without any post work.. just only simple fog in PS, sorry =).
hope, you like it.
This is my new work in 3ds max 2014 + Octane render 2.1
Render without any post work.. just only simple fog in PS, sorry =).
hope, you like it.
- Mon Sep 22, 2014 9:42 am
- Forum: M is for Metaverse Gallery
- Topic: Exterior (winter+summer) in Octane 2.06
- Replies: 7
- Views: 2768
Re: Exterior (winter+summer) in Octane 2.06
vk3d, I highly suggest making a seamless UV (unwrapped) for your flagstone parts. It makes a huge difference at corners -- looks tons more realistic than box projection. Even if UVs are Atlas, taking the couple minutes to butt the correct edges together is worth the tiny bit of effort. Non-seamless ...
- Fri Sep 19, 2014 11:38 am
- Forum: M is for Metaverse Gallery
- Topic: Exterior (winter+summer) in Octane 2.06
- Replies: 7
- Views: 2768
Re: Exterior (winter+summer) in Octane 2.06
I like it.
Did you sharpen (the first one) in PS? There is visible grain on the sky. I'd render them in 4000x... for some time and reduce the size to 2k.
What was render time, kernel?
summer version: Path trace, about 5 hours. + some PS.
Winter version: PMC about 17 hours. No PS. Only render in ...
Did you sharpen (the first one) in PS? There is visible grain on the sky. I'd render them in 4000x... for some time and reduce the size to 2k.
What was render time, kernel?
summer version: Path trace, about 5 hours. + some PS.
Winter version: PMC about 17 hours. No PS. Only render in ...
- Fri Sep 19, 2014 10:29 am
- Forum: M is for Metaverse Gallery
- Topic: Exterior (winter+summer) in Octane 2.06
- Replies: 7
- Views: 2768
Exterior (winter+summer) in Octane 2.06
Hi!
this is my new work in 3ds max 2014 + Octane render 2.06
Hope you like it =)
this is my new work in 3ds max 2014 + Octane render 2.06
Hope you like it =)
- Fri Jan 24, 2014 8:57 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.25[Test]
- Replies: 57
- Views: 22421
Re: OctaneRender® for 3ds max® v1.25[Test]
thank you karba, yes, exactly, that happen, i turn off and restar octanerender and appear again
i been watch another detail, i can't rotate hdri in the texture enviroment,add image
and the gamma shoul be activated in the preferences ? i use 3ds max 2014 or will be deactivated ?
thank you if you can ...
i been watch another detail, i can't rotate hdri in the texture enviroment,add image
and the gamma shoul be activated in the preferences ? i use 3ds max 2014 or will be deactivated ?
thank you if you can ...
- Fri Jan 17, 2014 1:53 am
- Forum: Autodesk 3Ds Max
- Topic: Hair&Fur tools you use
- Replies: 35
- Views: 14674
Re: Hair&Fur tools you use
Hair and fur (mesh), with VRAY - Vray fur, poly/splines with multiscatter or forest pack) For different types different tool.
- Mon Dec 23, 2013 7:24 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.22a[Test]
- Replies: 94
- Views: 42252
Re: OctaneRender® for 3ds max® v1.22a[Test]
what's your problem?[/quote]
Set the same camera and hdri position.[/quote]
Hdri position is same. Camera is no matter. I have tried in real time to rotate...
[/quote]Set the same camera and hdri position.[/quote]
Hdri position is same. Camera is no matter. I have tried in real time to rotate...