Duh, face-palm. Figured it out myself. Simple. Just pull the geometry out of its object into another object , create the curves there, and set the object with the curves to render as curves/fur.
Greg
Search found 33 matches
- Fri Oct 31, 2025 3:02 pm
- Forum: General Discussion
- Topic: Render Both Curves and Geometry in the Same Object?
- Replies: 1
- Views: 167
- Fri Oct 31, 2025 2:46 pm
- Forum: General Discussion
- Topic: Render Both Curves and Geometry in the Same Object?
- Replies: 1
- Views: 167
Render Both Curves and Geometry in the Same Object?
I have a mesh in which I want to put some curves (working in Houdini) and, of course Octane won't render the curves unless I select 'Render as curves/fur' in the Octane parameters at the object level. Of course, checking it cause the whole object to be rendered as curves not geometry. And, yes, I ...
- Wed Oct 15, 2025 4:03 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2025.4
- Replies: 4
- Views: 1770
Re: OctaneRender® 2025.4 [current 2025]
Is there any guidance on when the plugins will become available? Specifically, for Houdini on MacOS.
Thanks,
Greg
Thanks,
Greg
- Sat Oct 11, 2025 1:49 pm
- Forum: Houdini
- Topic: Jittered Color Correction Not Working on Packed Instances?
- Replies: 3
- Views: 284
Re: Jittered Color Correction Not Working on Packed Instances?
Thanks Chris!!mirocreative wrote: Sat Oct 11, 2025 6:45 am Hey Greg,
your setup should work fine, just enable "Packed Geo Instancing" on grid1 SOP's Octane tab.
Chris.
Greg
- Tue Oct 07, 2025 1:07 am
- Forum: Houdini
- Topic: Bind of Float Attribute Doesn't Work with Material Node?
- Replies: 2
- Views: 193
Re: Bind of Float Attribute Doesn't Work with Material Node?
Hmm so this usually shouldn't be much of an issue, but it matters if you apply the material before or after packing it for it to be correctly recognized. I'm pretty sure for packed instances you have to apply the material before packing.
Wow, yes, that was it. I have a bunch of different rock ...
- Tue Oct 07, 2025 12:15 am
- Forum: Houdini
- Topic: Bind of Float Attribute Doesn't Work with Material Node?
- Replies: 2
- Views: 193
Bind of Float Attribute Doesn't Work with Material Node?
When I bind a float attribute on a set of packed instance to a Texture Instance Color node in a material I find it doesn't work if I declare the material in a Material SOP node but does work if I declare the material in the Material field of the Render tab in the Object's parameters. Is this correct ...
- Sat Oct 04, 2025 7:31 pm
- Forum: Houdini
- Topic: Jittered Color Correction Not Working on Packed Instances?
- Replies: 3
- Views: 284
Jittered Color Correction Not Working on Packed Instances?
I'm experimenting with a simple scene and trying to get the Jittered Color Correction node to work. I've tried *everything*. I know by manually changing the seed value I can get colors to change but for all the copies.
I have attached the scene file.
Help!!
Exasperated,
Greg
BTW, I'm on ...
I have attached the scene file.
Help!!
Exasperated,
Greg
BTW, I'm on ...
- Tue Sep 16, 2025 7:02 pm
- Forum: General Discussion
- Topic: Fur/Hair Rendering Tutorial
- Replies: 0
- Views: 246
Fur/Hair Rendering Tutorial
Hey All,
I haven't been able to find any good tutorials on how to render hair/fur in Octane. I use the Houdini plugin and am on MacOS. I would really appreciate some pointers.
Thanks so much!
Greg
I haven't been able to find any good tutorials on how to render hair/fur in Octane. I use the Houdini plugin and am on MacOS. I would really appreciate some pointers.
Thanks so much!
Greg
- Fri Sep 12, 2025 5:52 pm
- Forum: Houdini
- Topic: Ray Switch for Lights?
- Replies: 5
- Views: 418
Re: Ray Switch for Lights?
Yeah, I think the issue is that most of a lights contribution goes into the "shadow" ray.
I'm not entirely sure why this is the case, but it seems this is how light rays function...
I will investigate this a bit more though.
In the meantime though you can control some of these things in the ...
- Fri Sep 12, 2025 5:12 pm
- Forum: Houdini
- Topic: Error: Rendering failure. ....
- Replies: 0
- Views: 160
Error: Rendering failure. ....
Hi,
I randomly get the error pop-up (screenshot attached) that says: 'Error: Rendering failure. Octane can't render the scene. Check the available GPU memory or the scene complexity'
I'm on MacOS, Sequoia 15.6.1, Houdini 21.0.440, Octane 2025.3.0.0. My system is a Mac Studio M3 Ultra 32/80 with ...
I randomly get the error pop-up (screenshot attached) that says: 'Error: Rendering failure. Octane can't render the scene. Check the available GPU memory or the scene complexity'
I'm on MacOS, Sequoia 15.6.1, Houdini 21.0.440, Octane 2025.3.0.0. My system is a Mac Studio M3 Ultra 32/80 with ...