Search found 228 matches
- Wed Oct 16, 2024 3:29 pm
- Forum: Development Build Releases
- Topic: Gaussien splatting render
- Replies: 2
- Views: 1213
Re: Gaussien splatting render
This would be amazing +1
- Wed Mar 27, 2024 2:37 pm
- Forum: Development Build Releases
- Topic: Wave Optics Kernel
- Replies: 8
- Views: 3928
- Sat Jan 13, 2024 3:15 pm
- Forum: Maxon Cinema 4D
- Topic: Shape field working?
- Replies: 2
- Views: 668
Re: Shape field working?
Thanks for the reply SSmolak. I was using 2023.1.2 and had no luck.
Obviously it would really amazing if this feature worked more consistently.
Obviously it would really amazing if this feature worked more consistently.
- Fri Jan 12, 2024 9:13 pm
- Forum: Maxon Cinema 4D
- Topic: Shape field working?
- Replies: 2
- Views: 668
Shape field working?
It's been a while since I've seen a post about the shape field node and wanted to see if anyone was having luck with it?
Currently trying to make an SDF with an Octane Object tag set to Mesh to SDF. I then use that SDF as the input for the shape field.
Currently trying to make an SDF with an Octane Object tag set to Mesh to SDF. I then use that SDF as the input for the shape field.
- Mon Jun 05, 2023 8:46 pm
- Forum: Maxon Cinema 4D
- Topic: Object display color error while using medium
- Replies: 0
- Views: 516
Object display color error while using medium
I notices strange visual artifacts while using Display Color layer node pipped into the albedo of a random walk medium and regular scattering medium nodes.
Using Octane 2022.1.1 R5
The behavior changes when what's directly behind the object gets turned off and we can see through to alpha as well ...
Using Octane 2022.1.1 R5
The behavior changes when what's directly behind the object gets turned off and we can see through to alpha as well ...
- Thu Apr 27, 2023 3:01 pm
- Forum: General Discussion
- Topic: Parallel emission feature?
- Replies: 4
- Views: 1794
Parallel emission feature?
I would be interested in the ability to "focus" a lights projection along a continuum. Currently light is emitted fundamentally in all directions from the normal (as real lights do) if I understand correctly.
But what if we could weight the ray direction based on surface normal 0=multidirectional ...
But what if we could weight the ray direction based on surface normal 0=multidirectional ...
- Sat Feb 11, 2023 2:54 pm
- Forum: Off Topic Forum
- Topic: Two Hybrid Case Question
- Replies: 2
- Views: 803
Re: Two Hybrid Case Question
Just wanted to update this thread if anyone was curious
I was able to comfortably install 3x 4090 hybrids into the 7000d Airflow Full tower case
https://www.corsair.com/us/en/Categories/Products/Cases/Super-Tower-and-Full-Tower-Cases/7000D-AIRFLOW-Full-Tower-ATX-PC-Case/p/CC-9011218-WW?utm_source ...
I was able to comfortably install 3x 4090 hybrids into the 7000d Airflow Full tower case
https://www.corsair.com/us/en/Categories/Products/Cases/Super-Tower-and-Full-Tower-Cases/7000D-AIRFLOW-Full-Tower-ATX-PC-Case/p/CC-9011218-WW?utm_source ...
- Mon Nov 21, 2022 8:36 pm
- Forum: Off Topic Forum
- Topic: Two Hybrid Case Question
- Replies: 2
- Views: 803
Two Hybrid Case Question
I'm trying to find a suitable E-ATX case to house two 4090 hybrid GPUs that have 2x120mm radiators each.
My main concern is finding a case that has open fan bays close enough to the PCIE slots so the hybrid radiators can mount. I've run into issues before where the loop tubing isn't long enough to ...
My main concern is finding a case that has open fan bays close enough to the PCIE slots so the hybrid radiators can mount. I've run into issues before where the loop tubing isn't long enough to ...
- Thu Apr 28, 2022 3:31 pm
- Forum: General Discussion
- Topic: shadow/light node
- Replies: 1
- Views: 831
Re: shadow/light node
I would also love this feature as well.
- Sun Jan 23, 2022 2:55 pm
- Forum: Maxon Cinema 4D
- Topic: Is it possible? Camera shader?
- Replies: 0
- Views: 496
Is it possible? Camera shader?
I am trying to think through an interesting problem that might already have a solution but I'm not smart enough to figure it out :)
Is there a way to capture what a camera "sees" and feed that directly into a material in realtime?
c4d_camshader.jpg
Think of a camera and a monitor, when the ...
Is there a way to capture what a camera "sees" and feed that directly into a material in realtime?
c4d_camshader.jpg
Think of a camera and a monitor, when the ...