Search found 13 matches
- Sat Jul 09, 2016 4:07 am
- Forum: Testing Releases (Non-Production)
- Topic: OctaneRender® for Maya® 3.03.1 - 8.0 Win [ALPHA]
- Replies: 76
- Views: 47484
Re: OctaneRender® for Maya® 3.02 - 8.0 Win [ALPHA]
If I open IPR or the regular render window, Maya crashes. This is after I switch to Octane Render in the render settings dialog.
            		- Wed Jul 06, 2016 4:03 am
- Forum: Testing Releases (Non-Production)
- Topic: OctaneRender® for Maya® 3.03.1 - 8.0 Win [ALPHA]
- Replies: 76
- Views: 47484
Re: OctaneRender® for Maya® 3.02 - 8.0 Win [ALPHA]
Ditto: Click on the checkbox to load the plugin in the plugin manager, Maya crashes immediately.
            		- Wed Jul 06, 2016 12:23 am
- Forum: Autodesk Maya
- Topic: Roadmap for the maya plugin
- Replies: 230
- Views: 167516
Re: Roadmap for the maya plugin
I have, and the cardinal rule is "Don't tell someone you'll do something that you can't".I get everyone's frustration, but seriously. Have you ever developed software?
- Tue Apr 03, 2012 6:54 pm
- Forum: Autodesk 3Ds Max
- Topic: PLEASE help... Octane for 3dsmax NOT same quality... :-( **
- Replies: 13
- Views: 7549
Re: PLEASE help... Octane for 3dsmax NOT same quality... :-( **
I have to admit I'm a bit confused. 
To extend JimStar's example of using a door:
If I have my units (system and display) set to centimeters and model a door that is 200cm tall, will the octane plugin convert this to a model that is 200 meters tall, and thus generate unintended results? Or will it ...
            		To extend JimStar's example of using a door:
If I have my units (system and display) set to centimeters and model a door that is 200cm tall, will the octane plugin convert this to a model that is 200 meters tall, and thus generate unintended results? Or will it ...
- Fri Mar 30, 2012 6:48 pm
- Forum: Autodesk 3Ds Max
- Topic: 3ds max 2013 Announced
- Replies: 0
- Views: 1289
3ds max 2013 Announced
Lots of great improvements in Max 2013, if you're into that kind of thing:
http://area.autodesk.com/blogs/ken/3ds_max_2013_announced
However, there's also this sweet tidbit:
 
Plug-in Compatibility
 
Unfortunately, you can’t use 2012 plug-ins with 3ds Max 2013. The SDK is different from prior ...
            		http://area.autodesk.com/blogs/ken/3ds_max_2013_announced
However, there's also this sweet tidbit:
Plug-in Compatibility
Unfortunately, you can’t use 2012 plug-ins with 3ds Max 2013. The SDK is different from prior ...
- Fri Mar 30, 2012 4:29 pm
- Forum: Resources and Sharing
- Topic: *request* Computer optimized for Octane and Maya
- Replies: 4
- Views: 2686
Re: *request* Computer optimized for Octane and Maya
In general: if you're going to render with Octane, don't get too hung up on getting an expensive CPU. Octane doesn't use it. Spend that money on a more powerful video card. It will help your viewport performance in maya, and your rendering speed in Octane.
That's certainly not to say that a ...
            		That's certainly not to say that a ...
- Thu Mar 29, 2012 7:53 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]
- Replies: 69
- Views: 28606
Re: OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]
Well I am a pretty happy camper at (for? ;) ) the moment.
The two features I was most interested that relate strictly to the plugin have been realized: material preview and the IES texture (yes I want to see instancing too, but that's not really a plugin feature...).
I've done some minimal tests of ...
            		The two features I was most interested that relate strictly to the plugin have been realized: material preview and the IES texture (yes I want to see instancing too, but that's not really a plugin feature...).
I've done some minimal tests of ...
- Sat Mar 24, 2012 11:52 pm
- Forum: Resources and Sharing
- Topic: Octane update for Kepler
- Replies: 12
- Views: 7539
Re: Octane update for Kepler
Yeah +1 for this. Given that the ability to work solely with CUDA enabled video cards was a fundamental design decision, I'd feel more confident in the product if we received some indication as to how Octane will develop in step with the progression of that necessary hardware.
            		- Sat Mar 24, 2012 6:57 pm
- Forum: Autodesk 3Ds Max
- Topic: IES Ligts using the 3DS Max Plugin
- Replies: 4
- Views: 2514
Re: IES Ligts using the 3DS Max Plugin
Appreciate the response.
The manual definitely states that you should use a "floattexture", but no such thing exists in the 3ds Max plugin. I suppose you'd just use a gray scale color. Either way, its definitely not the way to use IES files.
I had in fact been attempting to use the floatimage ...
            		The manual definitely states that you should use a "floattexture", but no such thing exists in the 3ds Max plugin. I suppose you'd just use a gray scale color. Either way, its definitely not the way to use IES files.
I had in fact been attempting to use the floatimage ...
- Sat Mar 24, 2012 5:35 pm
- Forum: Autodesk 3Ds Max
- Topic: IES Ligts using the 3DS Max Plugin
- Replies: 4
- Views: 2514
IES Ligts using the 3DS Max Plugin
Hi everyone,
I've been using Octane for 3ds Max for about a month now, but only recently have I tried using IES lights. I'm aware that you can create an IES light using the command panel and can load an IES file into it, and that's fine.
However, I'd like to use an IES file with a mesh of my own ...
            		I've been using Octane for 3ds Max for about a month now, but only recently have I tried using IES lights. I'm aware that you can create an IES light using the command panel and can load an IES file into it, and that's fine.
However, I'd like to use an IES file with a mesh of my own ...
