Talking about compositing features, how hard would it be to add the option to replace the 'checker' background with an image?
Makes even more sense now with the shadow catcher.
Search found 21 matches
- Thu Feb 21, 2013 11:53 am
- Forum: Development Build Releases
- Topic: New Release Candidate coming this week?...
- Replies: 45
- Views: 14641
- Mon Jan 21, 2013 9:10 pm
- Forum: News & Announcements
- Topic: OctaneRender for Cinema 4D beta testers wanted
- Replies: 68
- Views: 108475
Re: NEW: OctaneRender for Cinema 4D beta testers wanted
Which C4D versions will be supported?
- Mon Jan 21, 2013 9:01 pm
- Forum: News & Announcements
- Topic: OctaneRender for Cinema 4D beta testers wanted
- Replies: 68
- Views: 108475
Re: NEW: OctaneRender for Cinema 4D beta testers wanted
Is the plugin going to be only for R13 and R14 ?
- Tue Jan 08, 2013 2:06 pm
- Forum: General Discussion
- Topic: OCTANE BENCHMARK: Submit performance scores for your rig!
- Replies: 618
- Views: 615111
Re: OCTANE BENCHMARK: Submit performance scores for your rig
With Octane v. 1.0:
GTX 470 reference card - 2.42
GTX 470 non-reference card - 2.50
GTX 480 reference card - 3.06
And with Octane v. 1.02:
GTX 470 reference card - 2.77
GTX 470 non-reference card - 2.87
GTX 480 reference card - 3.52
The non-reference card is Gigabyte Super Overclock, with 3 fans ...
GTX 470 reference card - 2.42
GTX 470 non-reference card - 2.50
GTX 480 reference card - 3.06
And with Octane v. 1.02:
GTX 470 reference card - 2.77
GTX 470 non-reference card - 2.87
GTX 480 reference card - 3.52
The non-reference card is Gigabyte Super Overclock, with 3 fans ...
- Thu Jan 03, 2013 2:29 pm
- Forum: General Discussion
- Topic: What Does Your Glossy Shader Look Like?
- Replies: 5
- Views: 2244
Re: What Does Your Glossy Shader Look Like?
Try changing "Index" (the bottom parameter of glossy material) and the diffuse color. Try using an RGBspectrum node for "specular". Something should work in the end.
- Sat Sep 22, 2012 8:32 am
- Forum: Maxon Cinema 4D
- Topic: Octane exporter for C4D version 0.12b (current)
- Replies: 122
- Views: 484143
Re: Octane exporter for C4D version 0.12b (current)
Hi Marcus,
Thank you very much for the new plugin updates! :)
With the next plugin release (not the integrated one) is it going to be possible to export nested instances (like: Cloner inside another Cloner) ?
And basically, being able to do MoGraph animations with lots of instances freely with ...
Thank you very much for the new plugin updates! :)
With the next plugin release (not the integrated one) is it going to be possible to export nested instances (like: Cloner inside another Cloner) ?
And basically, being able to do MoGraph animations with lots of instances freely with ...
- Fri Sep 21, 2012 9:28 pm
- Forum: Maxon Cinema 4D
- Topic: Octane exporter for C4D version 0.12b (current)
- Replies: 122
- Views: 484143
Re: Octane exporter for C4D version 0.12b (current)
Hi Marcus,
Thank you very much for the new plugin updates! :)
With the next plugin release (not the integrated one) is it going to be possible to export nested instances (like: Cloner inside another Cloner) ?
And basically, being able to do MoGraph animations with lots of instances freely with ...
Thank you very much for the new plugin updates! :)
With the next plugin release (not the integrated one) is it going to be possible to export nested instances (like: Cloner inside another Cloner) ?
And basically, being able to do MoGraph animations with lots of instances freely with ...
- Sat Aug 20, 2011 12:14 am
- Forum: Off Topic Forum
- Topic: Downscaling debate
- Replies: 5
- Views: 1972
Re: Downscaling debate
In Indigo RT, the supersampling factor does exactly that - it makes the renderer render at higher resolution and automatically downscales it for the display buffer and final saved image. By bumping this number to 10 I can completely get rid of any firefiles and the output becomes butter smooth ...
- Fri Jul 29, 2011 11:26 am
- Forum: General Discussion
- Topic: SSS - how hard to code?
- Replies: 6
- Views: 2734
Re: SSS - how hard to code?
Not sure about real SSS, but absorption for liquids and glass is certainly possible - Indigo RT has it in GPU mode and it's very fast. Real scattering might not be as parallel of a process though. But simple absorption would give glass and liquid materials in Octane a lot more realism.
- Wed Jul 13, 2011 10:17 pm
- Forum: Off Topic Forum
- Topic: NOX RENDER
- Replies: 8
- Views: 3218
Re: NOX RENDER
I think the bokeh and other lens controls are absolutley amazing stuff !!!!!!!