Thanks for help!
Search found 10 matches
- Wed Jan 08, 2020 11:04 pm
- Forum: Help / Tutorials
- Topic: Normal Map is Flipped
- Replies: 1
- Views: 2158
Re: Normal Map is Flipped
- Wed Jan 08, 2020 11:01 pm
- Forum: Unreal® Engine
- Topic: Octane plugin normal maps problem
- Replies: 18
- Views: 9449
Re: Octane plugin normal maps problem
Thanks, it works!ChrisHekman wrote:Could you try the latest version? I made a couple of changes related to normals in 0.25 or 0.26 i believe.amadudkin wrote:i use Unreal Engine 4.23.1 and Octane Prime 0_24_UE4_23 (the full name of my octane installer)
viewtopic.php?f=132&t=73502
- Wed Jan 08, 2020 5:32 pm
- Forum: Unreal® Engine
- Topic: Octane plugin normal maps problem
- Replies: 18
- Views: 9449
Re: Octane plugin normal maps problem
i use Unreal Engine 4.23.1 and Octane Prime 0_24_UE4_23 (the full name of my octane installer)
- Wed Jan 08, 2020 3:24 pm
- Forum: Unreal® Engine
- Topic: Octane plugin normal maps problem
- Replies: 18
- Views: 9449
Re: Octane plugin normal maps problem
I found the Quixel material you are using.
Seeing as the material is upside-down, am I correct in that you are scaling the model with a negative scale?
No, I initially checked the directions of all the normals of my object, they are OK, upside down doors-this is my UV mapping error. In addition ...
Seeing as the material is upside-down, am I correct in that you are scaling the model with a negative scale?
No, I initially checked the directions of all the normals of my object, they are OK, upside down doors-this is my UV mapping error. In addition ...
- Wed Jan 08, 2020 2:26 pm
- Forum: Unreal® Engine
- Topic: Octane plugin normal maps problem
- Replies: 18
- Views: 9449
Re: Octane plugin normal maps problem
The solution has already been given, in that some DDC for the green channel.
1. Get both Unreal and Octane going the same direction (even wrong)
2. Add to the normal node, a float value and a flatten normal
3. Adjust value positive or negative for best results.
It seems that this is too ...
1. Get both Unreal and Octane going the same direction (even wrong)
2. Add to the normal node, a float value and a flatten normal
3. Adjust value positive or negative for best results.
It seems that this is too ...
- Wed Jan 08, 2020 1:57 pm
- Forum: Unreal® Engine
- Topic: Octane plugin normal maps problem
- Replies: 18
- Views: 9449
Re: Octane plugin normal maps problem
I found the Quixel material you are using.
Seeing as the material is upside-down, am I correct in that you are scaling the model with a negative scale?
No, I initially checked the directions of all the normals of my object, they are OK, upside down doors-this is my UV mapping error. In addition ...
Seeing as the material is upside-down, am I correct in that you are scaling the model with a negative scale?
No, I initially checked the directions of all the normals of my object, they are OK, upside down doors-this is my UV mapping error. In addition ...
- Wed Jan 08, 2020 12:55 pm
- Forum: Unreal® Engine
- Topic: Octane plugin normal maps problem
- Replies: 18
- Views: 9449
Re: Octane plugin normal maps problem
I 100% has the same problem, with certain normals get unreal to flip it so, both are wrong then either add a float negative value or a minus one node
Yes, inverting a green channel works really good, but some of my projects need both renders, realtime render for a comfortable work and ray trace ...
Yes, inverting a green channel works really good, but some of my projects need both renders, realtime render for a comfortable work and ray trace ...
- Tue Jan 07, 2020 5:52 pm
- Forum: Unreal® Engine
- Topic: Octane plugin normal maps problem
- Replies: 18
- Views: 9449
Re: Octane plugin normal maps problem
When you import normal maps, especially from Substance files or Polligon the green channel is flipped. Go into the normal texture file and click flip green channel. Unreal will then display the correct same direction.
Add a flatten normal node and a float value to adjust.
Yes, i know it, but in ...
Add a flatten normal node and a float value to adjust.
Yes, i know it, but in ...
- Tue Jan 07, 2020 5:48 pm
- Forum: Unreal® Engine
- Topic: Octane plugin normal maps problem
- Replies: 18
- Views: 9449
Re: Octane plugin normal maps problem
Could you show me an example? Or share the model and material you are using?
yes sure, i use megascans library, here are screenshots of my problem, will they do? https://sun9-41.userapi.com/c206624/v206624452/30d2f/Q9fCmffjkrU.jpg https://sun9-52.userapi.com/c200624/v200624758/2ff04/mTTpCvC817A ...
yes sure, i use megascans library, here are screenshots of my problem, will they do? https://sun9-41.userapi.com/c206624/v206624452/30d2f/Q9fCmffjkrU.jpg https://sun9-52.userapi.com/c200624/v200624758/2ff04/mTTpCvC817A ...
- Tue Jan 07, 2020 10:54 am
- Forum: Unreal® Engine
- Topic: Octane plugin normal maps problem
- Replies: 18
- Views: 9449
Octane plugin normal maps problem
Hi! In my UE4 viewport my normal maps work correctly, but if I try to render my scene with octane - my normal maps are flip. How can i fix it? UE4.23