So the basic shadow pass doesn't work in Blender? It seems to only give a white image. Shadowcatchers can't really be used in complex scenes...
Shadows pass renders nicely in the standalone, so I can always export orbx and render it there, but it would be nice to get this working in Blender too.
Search found 9 matches
- Tue Jun 13, 2017 3:34 pm
- Forum: Blender
- Topic: Shadow Pass
- Replies: 11
- Views: 7995
- Tue Apr 18, 2017 11:31 am
- Forum: Blender
- Topic: Blender & Network work
- Replies: 5
- Views: 3703
Re: Blender & Network work
So does anyone know how to set up network rendering in Blender? I have it working in standalone but can't find any settings for it in Blender.
They should really write a proper manual.
They should really write a proper manual.
- Wed Feb 01, 2017 10:32 am
- Forum: Foundry Modo
- Topic: Displacement mapping / Ocean shader
- Replies: 11
- Views: 10429
Re: Displacement mapping / Ocean shader
You can create one pretty easily with Blender's ocean modifier. Just add plane -> ocean modifier and render a height map out of it. Like this https://www.youtube.com/watch?v=EnrrsVzkqncv-cube wrote:Ok, can anyone point me to a nice animated water displacement map sequence to use in octane?
- Tue Nov 22, 2016 1:32 pm
- Forum: Blender
- Topic: "Octane Postprocessor" node on BlenderOctane Version
- Replies: 6
- Views: 5513
- Tue Nov 22, 2016 12:59 pm
- Forum: Blender
- Topic: Direct and indirect reflection passes
- Replies: 5
- Views: 5237
Re: Direct and indirect reflection passes
Any news about this? It's pretty vital, render passes are pretty useless now if you can't composite a full image.
Like J.C. said Blender's cycles can render glossy as both direct and indirect, this really can't be done with octane?
Like J.C. said Blender's cycles can render glossy as both direct and indirect, this really can't be done with octane?
- Thu Nov 17, 2016 8:57 am
- Forum: Blender
- Topic: Compositing render passes, can't get it right
- Replies: 0
- Views: 1413
Compositing render passes, can't get it right
Hi,
I'm trying to render in passes and composite in Blender. Here's my setup and split view comparison (left: image output / right: composite nodes):
octane_comp.png
There is noticeable difference in the ground plane which is a diffuse material. Also octane only seems to give me either direct or ...
I'm trying to render in passes and composite in Blender. Here's my setup and split view comparison (left: image output / right: composite nodes):
octane_comp.png
There is noticeable difference in the ground plane which is a diffuse material. Also octane only seems to give me either direct or ...
- Sat Nov 30, 2013 2:10 pm
- Forum: M is for Metaverse Gallery
- Topic: Genelec speakers
- Replies: 2
- Views: 1476
Genelec speakers
The model is old and not very accurate, but I think the render came out nice. Some photoshop editing done to add more punch to the image.


- Wed Jan 27, 2010 7:11 pm
- Forum: General Discussion
- Topic: *** Intermediate DEMO release 0.8 alpha windows & linux ***
- Replies: 91
- Views: 41274
Re: *** Intermediate DEMO release 0.8 alpha windows & linux ***
Ahh wonderful, I'm so excited about this piece of awesome software.
Don't wear yourself out Radiance! It's really a good idea to have a day off now and then, even if we have to wait a bit longer for the 1.0.
Don't wear yourself out Radiance! It's really a good idea to have a day off now and then, even if we have to wait a bit longer for the 1.0.

- Wed Jan 27, 2010 8:13 am
- Forum: Competitions
- Topic: January: Octane License Competition *CLOSED*
- Replies: 301
- Views: 184016
Re: January: Octane License Competition
Hey,
Here's my lego buggy, finally getting the render it deserves.
42720 tris, GeForce 9600GT... Rendertime 2:38:13 because of the top lights, otherwise it was done in 10 minutes.
EDIT: Everything modeled and textured by me, so no lego-generators used here.
Here's my lego buggy, finally getting the render it deserves.

42720 tris, GeForce 9600GT... Rendertime 2:38:13 because of the top lights, otherwise it was done in 10 minutes.
EDIT: Everything modeled and textured by me, so no lego-generators used here.
