Yoyoz,
I fixed the focal point "jumping" issue already by providing it with an empty to track (in addition to the actual camera tracking empty.
And...I found the setting for the aperture. Even though I was looking for it mostly in the camera settings it's was right in front of my eyes in the ...
Search found 6 matches
- Fri Mar 25, 2011 7:52 pm
- Forum: Blender
- Topic: Non-offical Blender 2.56 plugin
- Replies: 300
- Views: 160446
- Fri Mar 25, 2011 4:55 pm
- Forum: Blender
- Topic: Non-offical Blender 2.56 plugin
- Replies: 300
- Views: 160446
Re: Non-offical Blender 2.56 plugin
Here is a link to a site where that is explained better than I could do it:
http://www.cambridgeincolour.com/tutori ... -field.htm
http://www.cambridgeincolour.com/tutori ... -field.htm
- Fri Mar 25, 2011 4:51 pm
- Forum: Blender
- Topic: Non-offical Blender 2.56 plugin
- Replies: 300
- Views: 160446
Re: Non-offical Blender 2.56 plugin
When watching my animated sequence I noticed that the Focal Depth changed slightly but visibly in parts of the sequence. Easy enough to fix! It got me thinking however ;-)
I read through most of this thread and there seems to be some misunderstanding between the terms Focal Depth and Depth of Field ...
I read through most of this thread and there seems to be some misunderstanding between the terms Focal Depth and Depth of Field ...
- Fri Mar 25, 2011 3:22 pm
- Forum: Blender
- Topic: Non-offical Blender 2.56 plugin
- Replies: 300
- Views: 160446
Re: Non-offical Blender 2.56 plugin
Lionel,
Thanks for the quick answer. It dawned on me after I posted the question that this was the answer to my question and you exporter handled the first few hundred frames of the animation just beautifully. Your wonderful piece of software enables a user to do animation with an unbiased renderer ...
Thanks for the quick answer. It dawned on me after I posted the question that this was the answer to my question and you exporter handled the first few hundred frames of the animation just beautifully. Your wonderful piece of software enables a user to do animation with an unbiased renderer ...
- Thu Mar 24, 2011 6:40 pm
- Forum: Blender
- Topic: Non-offical Blender 2.56 plugin
- Replies: 300
- Views: 160446
Re: Non-offical Blender 2.56 plugin
I have installed the exporter and must say it works wonderfully with stills. I have run into a problem though with an animation project.
While all the UV mapped image textures convert nicely the scene is HDRI lit in Blender. I have an HDRI (.hdr from Openfootage.net) in the world texture slot ...
While all the UV mapped image textures convert nicely the scene is HDRI lit in Blender. I have an HDRI (.hdr from Openfootage.net) in the world texture slot ...
- Sat Jul 24, 2010 8:52 pm
- Forum: Demo Version Questions & Discussion
- Topic: Octand Demo version crashes
- Replies: 11
- Views: 5979
Octand Demo version crashes
Folks,
I installed the Octane demo version on a Dell Precision M6400 (mobile) notebook.
It features a Nvidia Quadro FX 3700M GPU that is CUDA supported.
It runs a 32bit Win XP
Octane (OctaneRender_DEMO_1022_beta22_win_32.exe) installs fine and I can load any of the test scenes in the demo suite ...
I installed the Octane demo version on a Dell Precision M6400 (mobile) notebook.
It features a Nvidia Quadro FX 3700M GPU that is CUDA supported.
It runs a 32bit Win XP
Octane (OctaneRender_DEMO_1022_beta22_win_32.exe) installs fine and I can load any of the test scenes in the demo suite ...