Search found 10 matches
- Mon Oct 23, 2023 12:29 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2023.1 - 14.03
- Replies: 12
- Views: 4219
Re: OctaneRender® for 3ds max® v2023.1 - 14.03
-For the Viewport Lock update, it seems to works fine
(when enabled, changing something in the scene do not update the rendering, and the rendering continues until reaching the selected Sample Per pixel.. it seems normal)
Could you explain what seems wrong for you ? / post a sample sample scene ...
- Wed Oct 18, 2023 3:44 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2023.1 - 14.03
- Replies: 12
- Views: 4219
Re: OctaneRender® for 3ds max® v2023.1 - 14.03
Hey, found some bugs.
-Viewport: lock update do not work
-Octane render properties: analythic lights do not react to "visible to camera" and "vislibility"
-Viewport: lock update do not work
-Octane render properties: analythic lights do not react to "visible to camera" and "vislibility"
- Thu Sep 21, 2023 7:44 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2023.1 Beta 3 - 14.01
- Replies: 35
- Views: 8396
Re: OctaneRender® for 3ds max® v2023.1 Beta 3 - 14.01
Color correction node: Hue is not working anymore.
Gradient texture node: I cannot add new intermediate points.
Tex selector node: Texture count cannot be changed or resets.
Camera: can't select OCIO view profile.
Max2024
Gradient texture node: I cannot add new intermediate points.
Tex selector node: Texture count cannot be changed or resets.
Camera: can't select OCIO view profile.
Max2024
- Thu Jan 16, 2020 4:31 pm
- Forum: General Discussion
- Topic: 4x2080 Ti as 2xNVlink sets, it is possible?
- Replies: 2
- Views: 1304
4x2080 Ti as 2xNVlink sets, it is possible?
Hello good people,
I wanted to ask if anyone knows if this is possible to use 2x nvlink sli sets at the same time and if octane can even use it?
The out-of-core with 3ds max sucks so hard that I would try to use this setup.
I wanted to ask if anyone knows if this is possible to use 2x nvlink sli sets at the same time and if octane can even use it?
The out-of-core with 3ds max sucks so hard that I would try to use this setup.
- Thu Jan 16, 2020 2:42 pm
- Forum: Autodesk 3Ds Max
- Topic: Out of Core is as stable as the orange president
- Replies: 9
- Views: 4819
Re: Out of Core is as stable as the orange president
@paride4331
hello,
currently, I am using 4x RTX 2080 Ti with a 2990WX and 64GB RAM (non-ECC)
WIndows 10 18362.592
Is there a combination of OS, max and octane which is better suited for OCC?
hello,
currently, I am using 4x RTX 2080 Ti with a 2990WX and 64GB RAM (non-ECC)
WIndows 10 18362.592
Is there a combination of OS, max and octane which is better suited for OCC?
- Thu Jan 16, 2020 11:34 am
- Forum: Autodesk 3Ds Max
- Topic: Out of Core is as stable as the orange president
- Replies: 9
- Views: 4819
Re: Out of Core is as stable as the orange president
@coilbook
I increased the headroom to 1024mb but its no reliable solution.
I exported some of my scenes as orbx and the standalone seem to work fine.
I increased the headroom to 1024mb but its no reliable solution.
I exported some of my scenes as orbx and the standalone seem to work fine.
- Thu Jan 16, 2020 1:09 am
- Forum: Autodesk 3Ds Max
- Topic: Out of Core is as stable as the orange president
- Replies: 9
- Views: 4819
Out of Core is as stable as the orange president
Hello,
I really try to use Octane as my main render but your OOC implementation drives me nuts.
different stages of ooc:
-some meshes or proxys are missing
-some shader with displacement are just black
-forest pack-objects won't appear
-viewport crashes and tells me to look at the log (out of ...
I really try to use Octane as my main render but your OOC implementation drives me nuts.
different stages of ooc:
-some meshes or proxys are missing
-some shader with displacement are just black
-forest pack-objects won't appear
-viewport crashes and tells me to look at the log (out of ...
- Sun Dec 29, 2019 4:59 pm
- Forum: Autodesk 3Ds Max
- Topic: out of core doesn't seem to work
- Replies: 2
- Views: 1842
Re: out of core doesn't seem to work
@samsue
thank you, this somehow solves the problem.
I do have 3x tree proxys in my scene so your assumption might be right.
A dev should take a look at it.
thank you, this somehow solves the problem.

I do have 3x tree proxys in my scene so your assumption might be right.
A dev should take a look at it.

- Sun Dec 29, 2019 12:21 am
- Forum: Autodesk 3Ds Max
- Topic: Texture image resolution
- Replies: 4
- Views: 2119
Re: Texture image resolution
It‘s the automatic texture baking. The default setting is 512x512 and the reason why your texture looks off.
You can disable it in the octane global setting.
You can disable it in the octane global setting.
- Sat Dec 28, 2019 9:35 pm
- Forum: Autodesk 3Ds Max
- Topic: out of core doesn't seem to work
- Replies: 2
- Views: 1842
out of core doesn't seem to work
Hello everyone,
I will keep it short.
I open the octane viewport. it closes itself.
a popup appears and says: Render failure in viewport rendering. GPU failure check log for error detail.
log says:
CUDA error 2 on device 0: out of memory
-> failed to allocate device memory
device 0: failed to ...
I will keep it short.
I open the octane viewport. it closes itself.
a popup appears and says: Render failure in viewport rendering. GPU failure check log for error detail.
log says:
CUDA error 2 on device 0: out of memory
-> failed to allocate device memory
device 0: failed to ...