Hi guys, I'm currently trying the toon shaders in octane but ran into some problem.
I was trying to add a light source inside a room, but when I have it on, it casts this weird foggy-ish gray area on the groud, and also cause objects that are outside the room, which supposedly not being effect by ...
Search found 3 matches
- Mon May 03, 2021 3:01 pm
- Forum: General Discussion
- Topic: Need help about toon lights
- Replies: 0
- Views: 850
- Fri Jan 17, 2020 7:04 am
- Forum: Plugin Discussion/Support
- Topic: Extrude part of objects makes error with displacement
- Replies: 2
- Views: 8551
Re: Extrude part of objects makes error with displacement
The lines you see are the texture stretching due to the UVs changing when you extruded. Same thing with the displacement. Before texturing, you must consider whether you have correct UVs.
This vid might help with UV basics
https://www.youtube.com/watch?v=O72fjPg4YX8https://www.youtube.com/watch?v ...
This vid might help with UV basics
https://www.youtube.com/watch?v=O72fjPg4YX8https://www.youtube.com/watch?v ...
- Thu Jan 16, 2020 9:16 am
- Forum: Plugin Discussion/Support
- Topic: Extrude part of objects makes error with displacement
- Replies: 2
- Views: 8551
Extrude part of objects makes error with displacement
Hi, newbie here.
I'm using octane render and find out this problem while messing around, so I simply grab a cube to do some testing.
We can see only the part I extrude made these weird line that didn't cover the whole cube. (This can be fixed with projection but it still feels wrong to me cause it's ...
I'm using octane render and find out this problem while messing around, so I simply grab a cube to do some testing.
We can see only the part I extrude made these weird line that didn't cover the whole cube. (This can be fixed with projection but it still feels wrong to me cause it's ...