Hi there,
I'm just wondering when the documentation for Octane Standalone will be updated to match the latest release. Also, when will documentation for the various plugins be updated - the Modo plugin for example still has docs back at version 3.08.1. It would be nice to not have to ferret around ...
Search found 11 matches
- Tue May 26, 2020 4:09 am
- Forum: General Discussion
- Topic: Octane 2020.1 documentation
- Replies: 4
- Views: 1494
- Thu Mar 05, 2020 2:58 am
- Forum: Octane for Unity
- Topic: UFO demo scene seems slow
- Replies: 2
- Views: 4984
Re: UFO demo scene seems slow
As a user of Octane outside of Unity I thought the same thing, and thought that maybe it was Unity's interface slowing things down or something.
So I exported the scene as an ORBX to render it in Octane Standalone, and.... it took the same amount of time! :) I guess it's just a slow scene to render ...
So I exported the scene as an ORBX to render it in Octane Standalone, and.... it took the same amount of time! :) I guess it's just a slow scene to render ...
- Thu Jan 30, 2020 11:55 am
- Forum: General Discussion
- Topic: Using procedural noise to drive volume density
- Replies: 6
- Views: 2938
Re: Using procedural noise to drive volume density
Ohhh i see.. Thanks Beppe, I didn't know random walk SSS was required for the effect! I'll include screenshots next time.
So if I understand correctly, does this mean that scattering and absorption can only be a single colour for Octane materials pre 2020 builds?
Thanks
So if I understand correctly, does this mean that scattering and absorption can only be a single colour for Octane materials pre 2020 builds?
Thanks
- Wed Jan 29, 2020 2:51 pm
- Forum: General Discussion
- Topic: Using procedural noise to drive volume density
- Replies: 6
- Views: 2938
Re: Using procedural noise to drive volume density
Thanks for your advice, aoktar. I finally got around to trying it out and.. it doesn't work :(
I have linked a ridged fractal procedural to the scattering input of a volume medium, which is linked to the medium input of a specular material which has transmission set to 1 and IOR set to 1 as well ...
I have linked a ridged fractal procedural to the scattering input of a volume medium, which is linked to the medium input of a specular material which has transmission set to 1 and IOR set to 1 as well ...
- Mon Jan 20, 2020 2:21 am
- Forum: General Discussion
- Topic: Using procedural noise to drive volume density
- Replies: 6
- Views: 2938
Re: Using procedural noise to drive volume density
Thanks I'll give it a try!
Cheers
Cheers
- Sat Jan 11, 2020 4:15 pm
- Forum: General Discussion
- Topic: Using procedural noise to drive volume density
- Replies: 6
- Views: 2938
Using procedural noise to drive volume density
Hi everyone, happy 2020!
I was looking at the post regarding the 2020.1 beta release, and I saw an image there which seems to show a volumetric cube with a wispy cloud type effect driven by a procedural texture (its under the native C4D noise support section)
I want to know how I can set this up ...
I was looking at the post regarding the 2020.1 beta release, and I saw an image there which seems to show a volumetric cube with a wispy cloud type effect driven by a procedural texture (its under the native C4D noise support section)
I want to know how I can set this up ...
- Tue Dec 17, 2019 2:00 am
- Forum: Foundry Modo
- Topic: Multiple Octane materials in one workspace
- Replies: 3
- Views: 2280
Re: Multiple Octane materials in one workspace
Thanks for the response Paul, I didn't think to use a single node to control multiple materials! Very handy.
I was thinking more along the lines of being able to do everything on one screen, similar to how you can do on Slate in 3ds Max, for example. If say there are multiple image maps going to ...
I was thinking more along the lines of being able to do everything on one screen, similar to how you can do on Slate in 3ds Max, for example. If say there are multiple image maps going to ...
- Tue Dec 17, 2019 1:48 am
- Forum: General Discussion
- Topic: Octane leaf material
- Replies: 15
- Views: 6226
Re: Octane leaf material
Thank you so much Beppe, exactly what I was looking for!
Cheers
Cheers
- Mon Dec 16, 2019 1:56 am
- Forum: General Discussion
- Topic: Octane leaf material
- Replies: 15
- Views: 6226
Octane leaf material
Hi all,
I'm trying to create an Octane leaf material and having some difficulty.
Currently I'm using a Universal material, with the diffuse map connected to both Albedo and Transmission, with a color correction node between the map and Transmission to control hue, strength etc. which works okayy ...
I'm trying to create an Octane leaf material and having some difficulty.
Currently I'm using a Universal material, with the diffuse map connected to both Albedo and Transmission, with a color correction node between the map and Transmission to control hue, strength etc. which works okayy ...
- Mon Dec 16, 2019 1:31 am
- Forum: Foundry Modo
- Topic: Multiple Octane materials in one workspace
- Replies: 3
- Views: 2280
Multiple Octane materials in one workspace
Hi peeps,
Does anyone know if there is a way to have multiple or all my octane override materials in the one workspace, instead of having a separate workspace for each material?
The reason why is so I can select multiple similar nodes and gang edit their properties (ie. changing 15 materials ...
Does anyone know if there is a way to have multiple or all my octane override materials in the one workspace, instead of having a separate workspace for each material?
The reason why is so I can select multiple similar nodes and gang edit their properties (ie. changing 15 materials ...