Search found 10 matches

by lionlee19
Sat Feb 04, 2023 2:59 pm
Forum: Releases
Topic: Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
Replies: 319
Views: 120106

Re: Cinema4D 2022.1-[R6] (Latest stable) (26.01.2023)

Hi Aoktar,

Please reply to my questions about C4d python here if you have time
I cannot find any resource on the web.
Thank you very much
https://render.otoy.com/forum/viewtopic.php?f=87&t=56039&start=30


Using mix in Albedo channel cause huge 10-15 seconds ( depends of scene complexity ) lag ...
by lionlee19
Mon Jan 30, 2023 4:38 pm
Forum: Help / Tutorials
Topic: ==== Octane useful scripts ====
Replies: 71
Views: 311210

Re: ==== Octane useful scripts ====

Hi, I am using python script to create a OSL texture node and load the OSL script from external file.
I am able to set these two parameters. But it seems the OSL do not compile and the parameters for the OSL script donot show up. How can I press the Reset&Compile button and Glsl->Osl button via ...
by lionlee19
Fri Jan 27, 2023 2:37 pm
Forum: Releases
Topic: Octane Solaris plugin 2022.1.0.6 - 12 14 22 [OBSOLETE]
Replies: 19
Views: 6602

Re: Octane Solaris plugin 2022.1.0.6 - 12 14 22 [Test]

Hi BK,
quick 3 questions about the plugin

1. Instance work fine on "point instancer" method but not all other methods like "Instancable Reference" , "Reference" , "Inherit" ,etc
Am I setting something wrong or is it normal?
2. Are "Color Vertex Attribute" and "float Vertex Attribute" work in ...
by lionlee19
Fri Jan 27, 2023 2:15 pm
Forum: Houdini
Topic: Changing Image Texture's parm via python
Replies: 4
Views: 1264

Re: Changing Image Texture's parm via python

galleon27 wrote:Don't know if you can list them all. I just set it to whatever color space i need and do node.parm('colorSpace').eval() in the python shell and you'll get the name. That goes for whatever parameter you need.
Thank you so much!
by lionlee19
Thu Jan 26, 2023 5:08 pm
Forum: Houdini
Topic: Changing Image Texture's parm via python
Replies: 4
Views: 1264

Re: Changing Image Texture's parm via python

I am writing some scripts changing the parameters of texture image
and I want to set the Color Space of it.

For example:
tnode.parm('colorSpace').set('Non-color Data')
tnode.parm('colorSpace').set('ACEScg')


but I get error on log when I load it into Octane.


tnode.parm('colorSpace').set ...
by lionlee19
Thu Jan 26, 2023 8:58 am
Forum: Houdini
Topic: Changing Image Texture's parm via python
Replies: 4
Views: 1264

Changing Image Texture's parm via python

I am writing some scripts changing the parameters of texture image
and I want to set the Color Space of it.

For example:
tnode.parm('colorSpace').set('Non-color Data')
tnode.parm('colorSpace').set('ACEScg')


but I get error on log when I load it into Octane.
by lionlee19
Thu Jan 26, 2023 8:44 am
Forum: Help / Tutorials
Topic: ==== Octane useful scripts ====
Replies: 71
Views: 311210

Re: ==== Octane useful scripts ====

1. Is there a way to get the selected nodes in Node Editor via python?
I want to do some operations on the nodes that are selected by user

Also, I know GetDown() can get the FIRST child node, but
2. how can I get the subsequent child nodes?

Thank you
by lionlee19
Wed Jan 25, 2023 8:06 am
Forum: Releases
Topic: Octane Solaris plugin 2022.1.0.6 - 12 14 22 [OBSOLETE]
Replies: 19
Views: 6602

Re: Octane Solaris plugin 2022.1.0.6 - 12 14 22 [Test]

Hi BK,
quick 3 questions about the plugin

1. Instance work fine on "point instancer" method but not all other methods like "Instancable Reference" , "Reference" , "Inherit" ,etc
Am I setting something wrong or is it normal?
2. Are "Color Vertex Attribute" and "float Vertex Attribute" work in ...
by lionlee19
Tue Jan 24, 2023 7:00 am
Forum: Hydra Solaris
Topic: "material not found:
Replies: 11
Views: 8203

Re: "material not found:

I have the same problem
by lionlee19
Mon May 02, 2022 8:54 am
Forum: Bug Reports
Topic: Geometry missing from render
Replies: 3
Views: 2269

Geometry missing from render

I have encountered this bug multiple times now.
"Render frame range" is buggy.
Octane will not read in the geometry data if the data only start appear in the middle of the sequence.
For example, I have a geo object named "A" which only has polygon from Frame10 onward.
If I "save render as frame ...

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