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by p3taoctane
Tue Feb 19, 2019 10:00 pm
Forum: General Discussion
Topic: Running RTX CARDS ON MAC OSX
Replies: 4
Views: 2127

Re: Running RTX CARDS ON MAC OSX

Thanks I'll check out the site.
I agree PCs are a lot easier... my mac with the eGPU on 1080 is a work horse though and runs for weeks without restart or crashing so if I can get the RTX running might be worth the effort

Appreciate the input

Peter
by p3taoctane
Tue Feb 19, 2019 5:40 pm
Forum: General Discussion
Topic: Running RTX CARDS ON MAC OSX
Replies: 4
Views: 2127

Running RTX CARDS ON MAC OSX

Wondering if anyone is running any RTX cards under Mac OSX

I am running a MacBook Pro with High Sierra 10.13.5 which seems to be a sweet spot for Mac OSX
I can run two GTX 1080s in a Atiko Duo Pro Box and its pretty solid

I have two RTX 1060's that I'd like to run but figure I'd need Nvidia 4.0 ...
by p3taoctane
Fri Jul 20, 2018 6:25 pm
Forum: Releases
Topic: OctaneRender® for Maya® 3.08.1 - 12.46-RC2 [ OBSOLETE ]
Replies: 49
Views: 18951

Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2

Quick play around... I love it. I agree with previous comments.

Its hidden and not only that it has to closed to be set in the hypershade on first creation.

It would be nice to be able to double click on it in the hypershade and it automatically opens in the ORB editor.
It would be super nice if ...
by p3taoctane
Fri Jul 20, 2018 6:08 pm
Forum: Releases
Topic: OctaneRender® for Maya® 3.08.1 - 12.46-RC2 [ OBSOLETE ]
Replies: 49
Views: 18951

Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2

OH!!!!!! NIIIIIIICCCCCCEEEEEEE!!!!!

THANK YOU
by p3taoctane
Fri Jul 20, 2018 3:17 pm
Forum: Releases
Topic: OctaneRender® for Maya® 3.08.1 - 12.46-RC2 [ OBSOLETE ]
Replies: 49
Views: 18951

Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2

I think what you mean by that is you can make the materials in the stand alone and import the ORBX file.
That is good. Thanks

Peter
by p3taoctane
Fri Jul 20, 2018 3:07 am
Forum: Releases
Topic: OctaneRender® for Maya® 3.08.1 - 12.46-RC2 [ OBSOLETE ]
Replies: 49
Views: 18951

Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2

Thanks I tried this technique in 3.08.1 non beta and it worked.

That helps.

Having them all available by default would be cool as you are planning. Building materials in the standalone is a dream so the closer to that the better from my perspective though I know Maya will make it much harder to be ...
by p3taoctane
Fri Jul 20, 2018 2:44 am
Forum: Releases
Topic: OctaneRender® for Maya® 3.08.1 - 12.46-RC2 [ OBSOLETE ]
Replies: 49
Views: 18951

Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2

Thanks I am on a Mac so I think the beta is windows only right?

Happy to test it when Mac version is available

Peter
by p3taoctane
Fri Jul 20, 2018 12:06 am
Forum: Releases
Topic: OctaneRender® for Maya® 3.08.1 - 12.46-RC2 [ OBSOLETE ]
Replies: 49
Views: 18951

Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2

Re the node editor

Yes I can middle mouse drag nodes i need into the node editor but the materials do not show the nodes I want to drag into like yours do.

So I have to go to input ... other... then select it... too many steps

Thanks
Screen Shot 2018-07-19 at 5.04.37 PM.png
by p3taoctane
Thu Jul 19, 2018 11:47 pm
Forum: Releases
Topic: OctaneRender® for Maya® 3.08.1 - 12.46-RC2 [ OBSOLETE ]
Replies: 49
Views: 18951

Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2

Pick focus is selected.

When I de-select it I can change the values.

Thanks
by p3taoctane
Thu Jul 19, 2018 10:51 pm
Forum: Releases
Topic: OctaneRender® for Maya® 3.08.1 - 12.46-RC2 [ OBSOLETE ]
Replies: 49
Views: 18951

Urgent Camera Depth of field will not hold value I put in

Hoping for an answer on last post AND URGENTLY for this one....

My depth of field value is stuck.... I type in a value and it holds for a couple of seconds and then goes back to a value that looks like auto focus. BUT auto focus is off!!!

I have created a new octane camera, keyed the value, tied ...

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