Thanks Chris!
I have one more question.
If i put a displacement node into the material in octane, when i try to convert it in unreal, the converted material doesnt have this node and the displacement option is empty. There are any plans to fix this?
Search found 4 matches
- Wed May 27, 2020 11:13 am
- Forum: Unreal® Engine
- Topic: Problem with Converted Materials in UE
- Replies: 6
- Views: 3274
- Tue May 26, 2020 9:52 am
- Forum: Unreal® Engine
- Topic: Problem with Converted Materials in UE
- Replies: 6
- Views: 3274
- Mon May 18, 2020 2:44 pm
- Forum: Unreal® Engine
- Topic: Problem with Converted Materials in UE
- Replies: 6
- Views: 3274
Re: Problem with Converted Materials in UE
Sure!ChrisHekman wrote:Looks like a uv coordinate bug. Could you share your orbx file with me?
https://drive.google.com/open?id=1ovfwj ... lWnJFnIqfX
Thanks
- Mon May 18, 2020 10:48 am
- Forum: Unreal® Engine
- Topic: Problem with Converted Materials in UE
- Replies: 6
- Views: 3274
Problem with Converted Materials in UE
Hi!
I tried to import a geometry with one material from a orbx generated in c4d and I set the option Previz Materials in the import settings of the octane plugin in unreal
This is the material nodes in c4d
https://i.gyazo.com/fa8d9ff20b16ed077de6e9c4f32f09ba.png
And this is the result of the ...
I tried to import a geometry with one material from a orbx generated in c4d and I set the option Previz Materials in the import settings of the octane plugin in unreal
This is the material nodes in c4d
https://i.gyazo.com/fa8d9ff20b16ed077de6e9c4f32f09ba.png
And this is the result of the ...