Awesome, thank you so much for steering me in the right direction.
Kane
Search found 15 matches
- Mon Apr 19, 2021 5:49 pm
- Forum: Maxon Cinema 4D
- Topic: Possible to Render While Still Editing / Previewing
- Replies: 4
- Views: 1021
- Mon Apr 19, 2021 5:27 pm
- Forum: Maxon Cinema 4D
- Topic: Possible to Render While Still Editing / Previewing
- Replies: 4
- Views: 1021
Re: Possible to Render While Still Editing / Previewing
Thanks for the quick response, aoktar!
I assume I'd need a second license of everything, correct?
Kane
I assume I'd need a second license of everything, correct?
Kane
- Mon Apr 19, 2021 3:18 pm
- Forum: Maxon Cinema 4D
- Topic: Possible to Render While Still Editing / Previewing
- Replies: 4
- Views: 1021
Possible to Render While Still Editing / Previewing
Hey everyone -
I'm sorry for the basic question, but I'm trying to see if there is a network setup I can put into place allowing me to send scenes for render while still being able to edit and use the live viewer. I know I could use RNDR or ORC, but we have a couple extra machines (each with 2 GPUs ...
I'm sorry for the basic question, but I'm trying to see if there is a network setup I can put into place allowing me to send scenes for render while still being able to edit and use the live viewer. I know I could use RNDR or ORC, but we have a couple extra machines (each with 2 GPUs ...
- Mon Oct 05, 2020 3:10 pm
- Forum: Maxon Cinema 4D
- Topic: Exporting Model for conversion to gtlf with Octane Material
- Replies: 8
- Views: 6125
Re: Exporting Model for conversion to gtlf with Octane Material
Thanks, beppe! I sent you a link to the scene in a PM. I appreciate you looking it over!
Kane
Kane
- Thu Oct 01, 2020 8:13 pm
- Forum: Maxon Cinema 4D
- Topic: Exporting Model for conversion to gtlf with Octane Material
- Replies: 8
- Views: 6125
Re: Exporting Model for conversion to gtlf with Octane Material
I'm so sorry for the generic ask. Here is some more detail.
For a client, I'd like to leverage google's and Apples various browser-based AR options. To do this, I need to create a gtlf (and then convert that to USDZ in the case iOS, but we can hold on that for now). For simple objects, I could ...
For a client, I'd like to leverage google's and Apples various browser-based AR options. To do this, I need to create a gtlf (and then convert that to USDZ in the case iOS, but we can hold on that for now). For simple objects, I could ...
- Wed Sep 30, 2020 4:16 pm
- Forum: Maxon Cinema 4D
- Topic: Exporting Model for conversion to gtlf with Octane Material
- Replies: 8
- Views: 6125
Exporting Model for conversion to gtlf with Octane Material
I apologize if this has been answered in the documentation or elsewhere. But I'm hoping to export some models for AR. A couple of them are simple enough I could make the materials in standard C4d for Physical render. But, I'd like to avoid that if possible!
Ideally, I want to export the model with ...
Ideally, I want to export the model with ...
- Sun Jul 19, 2020 7:59 pm
- Forum: Maxon Cinema 4D
- Topic: Textures with Alphas Not Rendering to PV but Showing in LV
- Replies: 2
- Views: 925
Re: Textures with Alphas Not Rendering to PV but Showing in LV
I'm so sorry for the late reply, I didn't get a notification and got deep into some other textures.
That was it. Render All Scene (Deprecated). Not sure how it switched to that, but I didn't even think to look there. We're rending perfectly now. Thanks aoktar!
Kane
That was it. Render All Scene (Deprecated). Not sure how it switched to that, but I didn't even think to look there. We're rending perfectly now. Thanks aoktar!
Kane
- Fri Jul 17, 2020 4:45 pm
- Forum: Maxon Cinema 4D
- Topic: Textures with Alphas Not Rendering to PV but Showing in LV
- Replies: 2
- Views: 925
Textures with Alphas Not Rendering to PV but Showing in LV
OK, I'm feeling very dumb at the moment. I have a model with a base material (mostly black) and then 2 universal materials that are masked out with an image texture in the opacity channel. In the Live Viewer it looks perfect, exactly as I want. When I go to render, only the base material is showing ...
- Thu Jun 18, 2020 8:38 pm
- Forum: Maxon Cinema 4D
- Topic: Filling in an area created by a Bump Map
- Replies: 9
- Views: 2026
Re: Filling in an area created by a Bump Map
Hey Jay - Yeah good eye. I did try that and it had no impact. I also tried Beppe's idea but I think my image is actually the culprit. Maybe! I'm going to keep working on it so I have more options. But your original method worked great so I'll go that direction for now.
I appreciate the follow up ...
I appreciate the follow up ...
- Mon Jun 15, 2020 8:23 pm
- Forum: Maxon Cinema 4D
- Topic: Filling in an area created by a Bump Map
- Replies: 9
- Views: 2026
Re: Filling in an area created by a Bump Map
Hey Beppe - I'll give it a go again and see if I can make your method work. I do like the control you mention. Either way, I've got a solid solution so I really appreciate you guys jumping in to help me!
Kane
Kane