Works for me.
Some pointers:
* Avoid using merge node unless you know understand how to use layers in USD. Build your networks linearly top to bottom.
* Make sure you specify the primitives you want to control Render Geometry Settings for.
Search found 103 matches
- Fri Jun 28, 2024 10:08 pm
- Forum: Hydra Solaris
- Topic: Light Linker Solaris Octane
- Replies: 3
- Views: 9511
- Tue May 14, 2024 11:26 pm
- Forum: Hydra Solaris
- Topic: Any help with instancing?
- Replies: 7
- Views: 11682
Any help with instancing?
I'm having a hard time setting up instancing in Solaris where I also use the color attribute in a material.
The setup is rather basic. I'm using the Instancer LOP to scatter the geometry.
20240515_houdinifx_mLNrbEWGdR.png
The points for the scatter are inside the Instancer LOP. Just double click ...
The setup is rather basic. I'm using the Instancer LOP to scatter the geometry.
20240515_houdinifx_mLNrbEWGdR.png
The points for the scatter are inside the Instancer LOP. Just double click ...
- Fri May 03, 2024 10:36 am
- Forum: Hydra Solaris
- Topic: How to control output file names?
- Replies: 1
- Views: 8718
How to control output file names?
I'm having a hard time setting up the correct names for my output files.
I'm on Houdini 19.5.805 and latest RC10 Octane build.
1. $OCTANE_PASS variable doesn't seem to work at all when used in Solaris. Can you confirm if it's working?
2. Pass render names are just appended as a prefix. It's not ...
I'm on Houdini 19.5.805 and latest RC10 Octane build.
1. $OCTANE_PASS variable doesn't seem to work at all when used in Solaris. Can you confirm if it's working?
2. Pass render names are just appended as a prefix. It's not ...
- Wed May 01, 2024 6:39 am
- Forum: Houdini
- Topic: Where are the compositing nodes?
- Replies: 1
- Views: 1179
Where are the compositing nodes?
It seems I can't find the composting nodes. Are they implemented in the Octane for Houdini?
- Mon Apr 15, 2024 7:18 am
- Forum: Houdini
- Topic: What is the instancing workflow?
- Replies: 3
- Views: 1339
Re: What is the instancing workflow?
Thank you Ricky. I think this is working well. I tried two other workflows based on Houdini Instances but they produced certain limitations and bugs. I think the one you suggested is the most stable and reliable method so far.
Can you please explain a bit more on the Custom Attributes usage when ...
Can you please explain a bit more on the Custom Attributes usage when ...
- Fri Apr 12, 2024 2:03 pm
- Forum: Houdini
- Topic: What is the instancing workflow?
- Replies: 3
- Views: 1339
What is the instancing workflow?
I'm working on a scene with heavy geometry and I need to instance a piece of said geometry many times. I don't understand the general Octane workflow regarding this. I think Octane is just duplicating geo even if it's packed and instanced. How do I tell Octane to recognize this or is there a ...
- Wed Apr 10, 2024 12:17 pm
- Forum: Houdini
- Topic: How to Setup Slow Shutter?
- Replies: 5
- Views: 1410
Re: How to Setup Slow Shutter?
I'm guessing it's because units of time are an artificial, arbitrary human concept, but most software does not treat it as such. For most render engines, exposure wise, there is no such thing as a unit of time that truly lasts more than one frame. I think to get the effect you want you will need ...
- Wed Apr 10, 2024 12:10 pm
- Forum: Houdini
- Topic: long exposure rendering
- Replies: 4
- Views: 3606
Re: long exposure rendering
Has this ever been improved/implemented?juanjgon wrote:Hi,
Nope, sorry. Currently the plugin only supports 1 frame length motion blur. I'll check if this feature could be easy to add for a future build.
Thanks,
-Juanjo
- Wed Apr 10, 2024 10:37 am
- Forum: Houdini
- Topic: How to Setup Slow Shutter?
- Replies: 5
- Views: 1410
How to Setup Slow Shutter?
I've been exploring and testing this for quite a while now and I can figure out how to produce slow shutter effect in Octane for Houdini. I don't know if it's even possible in other DCC integrations.
See the attached files for the examples of what I'm trying to achieve. So far I wasn't been able to ...
See the attached files for the examples of what I'm trying to achieve. So far I wasn't been able to ...
- Tue Dec 12, 2023 12:35 pm
- Forum: Bug Reports
- Topic: [28.6] Rendered Viewport not updating when moving lights
- Replies: 7
- Views: 2010
Re: [28.6] Rendered Viewport not updating when moving lights
Thanks. The bug is fixed now. Octane was practically unusable with this bug since the lighting is a core part of rendering.