Tried out of core command as pre render in octane rop and it works.
Octane report 1.5 gb out of core memory used.
One questions about this
This is from docs
RAM USAGE LIMIT(GB):
Here you can adjust the amount of Ram in your system. Remember that the value you enter here will no longer be used by ...
Search found 14 matches
- Thu Feb 20, 2020 5:14 am
- Forum: Houdini
- Topic: Memory Problem
- Replies: 11
- Views: 5273
- Wed Feb 19, 2020 1:36 am
- Forum: Houdini
- Topic: Memory Problem
- Replies: 11
- Views: 5273
Re: Memory Problem
Hi
I tried to export orbx file from houdini and render that file in octane standalone.
Situation is little better it user 22 gb , compared to houdini 24.5 gb.So we can probably concluded that overhead is because houdini hython , etc.
And correct me if i'm wrong but orbx exports alembic files for ...
I tried to export orbx file from houdini and render that file in octane standalone.
Situation is little better it user 22 gb , compared to houdini 24.5 gb.So we can probably concluded that overhead is because houdini hython , etc.
And correct me if i'm wrong but orbx exports alembic files for ...
- Tue Feb 18, 2020 2:37 pm
- Forum: Houdini
- Topic: Memory Problem
- Replies: 11
- Views: 5273
Re: Memory Problem
Thanks
If i export to orbx files , can that handle problem of system memory?
If i export to orbx files , can that handle problem of system memory?
- Tue Feb 18, 2020 1:55 pm
- Forum: Houdini
- Topic: Memory Problem
- Replies: 11
- Views: 5273
Re: Memory Problem
Thanks Juanjo ,
But when i submit render on deadline it reports , 24 GB peak.
Is this because houdini also needs to keep copy of geometry in memory.
Is it possible to make this less memory intensive , with orbx , just to handle converted data to octane or something .
The thing is that i have ...
But when i submit render on deadline it reports , 24 GB peak.
Is this because houdini also needs to keep copy of geometry in memory.
Is it possible to make this less memory intensive , with orbx , just to handle converted data to octane or something .
The thing is that i have ...
- Tue Feb 18, 2020 1:26 pm
- Forum: Houdini
- Topic: Memory Problem
- Replies: 11
- Views: 5273
Re: Memory Problem
Ok , i understand that octane needs extra memory because of conversion process etc , but this is huge difference , it is like 5x!
Is it possible somehow to make this a little closer to mantra performance , exporting orbx , using standalone or something?
And what i should expect at the end ...
Is it possible somehow to make this a little closer to mantra performance , exporting orbx , using standalone or something?
And what i should expect at the end ...
- Tue Feb 18, 2020 12:24 pm
- Forum: Houdini
- Topic: Memory Problem
- Replies: 11
- Views: 5273
Memory Problem
Hi
I'm rendering some mesh 10 mil polys , and system memory consumption is HUGE , 24 gb !
In comparing with mantra 5.5 gb.
What is happening here?
Houdini 17
2019.1.1
I'm rendering some mesh 10 mil polys , and system memory consumption is HUGE , 24 gb !
In comparing with mantra 5.5 gb.
What is happening here?
Houdini 17
2019.1.1
- Sun Feb 02, 2020 8:18 pm
- Forum: Houdini
- Topic: Select gpu for rendering?
- Replies: 3
- Views: 2541
Re: Select gpu for rendering?
Aha nice...
So can this be like pre-render script in octane rop?
Also can this be render command thought hbatch?
I'm having job on deadline that renders frames , it is like this:
hbatch.exe" -c "render -f 155.0 155.0 1 /out/Octane_ROP_ground;quit" "Y:\projects\file.hip"
So i'm asuming command ...
So can this be like pre-render script in octane rop?
Also can this be render command thought hbatch?
I'm having job on deadline that renders frames , it is like this:
hbatch.exe" -c "render -f 155.0 155.0 1 /out/Octane_ROP_ground;quit" "Y:\projects\file.hip"
So i'm asuming command ...
- Sun Feb 02, 2020 3:07 pm
- Forum: Houdini
- Topic: Select gpu for rendering?
- Replies: 3
- Views: 2541
Select gpu for rendering?
Hi
Is it possible to select gpu that will be used based on scene?
When i change octane settings , and select particular gpu , it look like this is global parameter "per machine".
Because i have 2 gpu in machine , i want one gpu to do rendering in background , and to use other gpu that is display gpu ...
Is it possible to select gpu that will be used based on scene?
When i change octane settings , and select particular gpu , it look like this is global parameter "per machine".
Because i have 2 gpu in machine , i want one gpu to do rendering in background , and to use other gpu that is display gpu ...
- Sat Feb 01, 2020 6:01 pm
- Forum: Houdini
- Topic: IPR Update.
- Replies: 5
- Views: 2696
Re: IPR Update.
One question about ipr.
Does is have some hotkeys related to it , like hotkey for reload , alpha , etc...
Does is have some hotkeys related to it , like hotkey for reload , alpha , etc...
- Fri Jan 31, 2020 11:44 am
- Forum: Houdini
- Topic: Smoke compositing problem?
- Replies: 5
- Views: 2357
Re: Smoke compositing problem?
Thanks Juanjo ,
I would like to get answer for this one from core devs, because if this is like some kind of limitation , for me is "game breaking" because i can't render and composite volumes correctly.
I would like to get answer for this one from core devs, because if this is like some kind of limitation , for me is "game breaking" because i can't render and composite volumes correctly.