Image Adjustment node has wrong, not "calibrated" slider ranges in Brightness tab. Every value except Lift should be from 0 to 10. At the moment values under zero do nothing and changing slider from default 1 to zero is very hard because of this wasting space.
Image_adjust_brightness_ranges.zip ...
Search found 8 matches
- Wed Mar 22, 2023 11:22 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2022.1 (updated 11/28)
- Replies: 83
- Views: 36489
- Mon Jul 18, 2022 11:48 pm
- Forum: Houdini
- Topic: Bug with round edges and mixing mats
- Replies: 3
- Views: 1331
Re: Bug with round edges and mixing mats
The decision on whether round edges is enabled on the mix material, and what the corresponding settings are, is made prior to texture evaluation, so it cannot depend on the value of the "Amount" input. Round edges will be enabled on the output if either of the inputs has it enabled.
There is also ...
There is also ...
- Mon Jul 19, 2021 5:22 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2021.1 XB3
- Replies: 40
- Views: 16375
Re: OctaneRender™ 2021.1 XB3 [current 2021.1]
BUG: Chaos texture histogram invariant blending changes color of texture
1. Load the scene
2. Right click the chaos texture > render
3. Toggle histogram invariant blending on and off
RESULT: When "histogram invariant blending" is enabled, the color is a lot lighter, which is incorrect
chaos ...
1. Load the scene
2. Right click the chaos texture > render
3. Toggle histogram invariant blending on and off
RESULT: When "histogram invariant blending" is enabled, the color is a lot lighter, which is incorrect
chaos ...
- Fri Jul 16, 2021 4:34 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2021.1 XB3
- Replies: 40
- Views: 16375
Re: OctaneRender™ 2021.1 XB3 [current 2021.1]
BUG / Limitation? Anisotropy artifacts on triangles generated by Octane's subdivision
I noticed that the new anisotropy generates shading artifacts when I use Octane's (mesh node) subdivision
anisotropy_subdivision_triange_artifacts.png
Thank you for the report. It took a while to track down ...
I noticed that the new anisotropy generates shading artifacts when I use Octane's (mesh node) subdivision
anisotropy_subdivision_triange_artifacts.png
Thank you for the report. It took a while to track down ...
- Wed Dec 16, 2020 9:45 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 2020.2 RC5
- Replies: 16
- Views: 10279
Re: OctaneRender™ 2020.2 RC5 [current 2020.2]
What I'd really love would be more basic stuff like "--no-gui" actually working for linux :) Thanks!
It should work. What exactly is not working?
I just tested it on my Linux system and it worked fine. Could you please share some more information about how it fails for you and maybe a script ...
It should work. What exactly is not working?
I just tested it on my Linux system and it worked fine. Could you please share some more information about how it fails for you and maybe a script ...
- Wed Nov 25, 2020 8:45 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 2020.2 RC3
- Replies: 26
- Views: 13841
Re: OctaneRender™ 2020.2 RC3 [current 2020.2]
BUG: Composite texture generated invalid OSL code
It seems like the previous post is very simple to reproduce.
1. Load the attached OCS
2. Open a windows > create log window and dock it.
3. Right click the diffuse material > render
The following log error occurs:
Started logging on 25.11.20 20 ...
It seems like the previous post is very simple to reproduce.
1. Load the attached OCS
2. Open a windows > create log window and dock it.
3. Right click the diffuse material > render
The following log error occurs:
Started logging on 25.11.20 20 ...
- Thu Nov 19, 2020 12:20 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2020.2 RC2
- Replies: 21
- Views: 11897
Re: OctaneRender™ 2020.2 RC2 [current 2020.2]
BUG: Composite node overwrites wrong pins when nodes are expanded
I just wanted to add a bit more info to the previous bug I posted here:
https://render.otoy.com/forum/viewtopic.php?p=392217#p392217
This bug does not happen on saved scenes which already contain a composite node (I think). It only ...
I just wanted to add a bit more info to the previous bug I posted here:
https://render.otoy.com/forum/viewtopic.php?p=392217#p392217
This bug does not happen on saved scenes which already contain a composite node (I think). It only ...
- Wed May 13, 2020 1:35 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ 2020.1 [superseded by 2020.1.1]
- Replies: 94
- Views: 158764
Re: OctaneRender™ 2020.1[current 2020.1x]
I'm getting some bad results from the rounded edges node (using accurate mode)
Here is an image comparing the results from Octane (Top Left), Modo (Bottom Left) and Vray Next (Bottom Right). Octane has artifacts, while the other 2 handle it fine.
Thank you for reporting this. It was caused by ...
Here is an image comparing the results from Octane (Top Left), Modo (Bottom Left) and Vray Next (Bottom Right). Octane has artifacts, while the other 2 handle it fine.
Thank you for reporting this. It was caused by ...