Search found 51 matches
- Fri Dec 19, 2025 5:53 pm
- Forum: Bug Reports
- Topic: Octane Blender Addon constant freezes/crashes
- Replies: 2
- Views: 112
Re: Octane Blender Addon constant freezes/crashes
Upd: Latest NVIDIA Studio driver 591.44 causes instant crashes of Octane sever (addon verison)
- Fri Dec 19, 2025 3:52 pm
- Forum: Bug Reports
- Topic: Octane Blender Addon constant freezes/crashes
- Replies: 2
- Views: 112
Octane Blender Addon constant freezes/crashes
In addition to viewtopic.php?t=84995
Problem : Constant IPR switches during editing process may cause Blender and Octane Server to freeze (Application Hang). What is actually happening: Octane server may freeze when I try to start IPR, which also causes Blender to freeze, as IPR does not start and ...
Problem : Constant IPR switches during editing process may cause Blender and Octane Server to freeze (Application Hang). What is actually happening: Octane server may freeze when I try to start IPR, which also causes Blender to freeze, as IPR does not start and ...
- Wed Dec 17, 2025 3:32 pm
- Forum: Bug Reports
- Topic: Finalrender or other Rendered viewport is active
- Replies: 3
- Views: 380
Re: Finalrender or other Rendered viewport is active
bump
Blender addon version 30.10 - 31.0 beta
Blender verision 4.5.3 - 4.5.5
Singe/multi gpu
Getting this error all the time in any scene by ... stopping and starting IPR rendering :shock:
Octane server restart doesn't help, only full client + server restart fixes it...
but it apears back after a ...
Blender addon version 30.10 - 31.0 beta
Blender verision 4.5.3 - 4.5.5
Singe/multi gpu
Getting this error all the time in any scene by ... stopping and starting IPR rendering :shock:
Octane server restart doesn't help, only full client + server restart fixes it...
but it apears back after a ...
- Sun Apr 21, 2024 6:11 pm
- Forum: Bug Reports
- Topic: Kernel settings issues (28.13)
- Replies: 13
- Views: 3624
Re: Kernel settings issues (28.13)
The issue is still present in 29.X
- Tue Apr 09, 2024 11:24 am
- Forum: Bug Reports
- Topic: Render bug [29.5]
- Replies: 2
- Views: 675
Re: Render bug [29.5]
Sure, here it is!
Something really weird happens when both Universal camera type and Motion Blur are used. The render file size drops to a few KB and it's simply black
Something really weird happens when both Universal camera type and Motion Blur are used. The render file size drops to a few KB and it's simply black
- Sun Apr 07, 2024 11:43 am
- Forum: Bug Reports
- Topic: Render bug [29.5]
- Replies: 2
- Views: 675
Render bug [29.5]
Motion Blur with Universal camera type active cause some render "weirdness". The rendered image is either black or completely blurred, but the issue does not appear if both options are used separately.
Re: sss map
just put your bw sss mask into the transmission socket... that's all
- Thu Oct 26, 2023 8:24 am
- Forum: Bug Reports
- Topic: [28.4] Network rendering node version mismatch
- Replies: 0
- Views: 457
[28.4] Network rendering node version mismatch
Hi, just installed both 28.4 blender version (not addon) and network node, but when activating network rendering it shows that the network node version is invalid. Daemon shows 13000009.
Had no problems with beta 2 and 3, but not with the stable release
Had no problems with beta 2 and 3, but not with the stable release
- Thu May 11, 2023 9:38 am
- Forum: Bug Reports
- Topic: Denoiser Issues with Standard Surface
- Replies: 2
- Views: 826
Re: Denoiser Issues with Standard Surface
Hi Alexey, have you tried reducing the base weight to 0 or set it to Black? Also, did you get different result without a denoiser?
- Mon May 08, 2023 2:19 pm
- Forum: Bug Reports
- Topic: [2022.1] Core bug
- Replies: 4
- Views: 920
[2022.1] Core bug
"Hide the unused compatibility settings in the kernel panel" was listed as a "fix", while being a bug
No, really guys, who thought changing the way sRGB textures convert to wavelengths in 2022 would be a good idea? The result does not match pre 2022 and it doesn't look okay. Especially when ...
No, really guys, who thought changing the way sRGB textures convert to wavelengths in 2022 would be a good idea? The result does not match pre 2022 and it doesn't look okay. Especially when ...