Search found 11 matches
- Wed Oct 30, 2019 10:24 pm
- Forum: Development Build Releases
- Topic: Questions on Random Walk SSS
- Replies: 13
- Views: 8152
Re: Questions on Random Walk SSS
Hi! Thank you for sharing! Looks like an "Arnold class" skin shader now.
- Wed Jun 19, 2019 6:18 pm
- Forum: Releases
- Topic: Cinema 4D version 2018.1-R3(obsoletestable) - 29.03.2019
- Replies: 113
- Views: 61936
Re: Cinema 4D version 2018.1-R3(Latest stable) - 29.03.2019
Hi!
Crypto Pass, is not working on C4D export, only exporting an Orbx and rendering on Standalone. It just appear Green and yellow on the image, and the same file on Standalone renders correctly with the same settings.
Hoping for a fix.
Thank you
What you're doing exactly? I suppose you mean the ...
Crypto Pass, is not working on C4D export, only exporting an Orbx and rendering on Standalone. It just appear Green and yellow on the image, and the same file on Standalone renders correctly with the same settings.
Hoping for a fix.
Thank you
What you're doing exactly? I suppose you mean the ...
- Wed Jun 19, 2019 6:10 pm
- Forum: Releases
- Topic: Cinema 4D version 2018.1-R3(obsoletestable) - 29.03.2019
- Replies: 113
- Views: 61936
Re: Cinema 4D version 2018.1-R3(Latest stable) - 29.03.2019
If you see green when looking at cryptomatte passes then you're probably loading them as RGB. You need a specialized plug-in to read cryptomatte.
That's it! Thank you! I was in a rush with a project then I went for layer IDs. Now I came back to make it right and I see that works on the ...
That's it! Thank you! I was in a rush with a project then I went for layer IDs. Now I came back to make it right and I see that works on the ...
- Sun Apr 07, 2019 4:15 am
- Forum: Releases
- Topic: Cinema 4D version 2018.1-R3(obsoletestable) - 29.03.2019
- Replies: 113
- Views: 61936
Re: Cinema 4D version 2018.1-R3(Latest stable) - 29.03.2019
Hi!
Crypto Pass, is not working on C4D export, only exporting an Orbx and rendering on Standalone. It just appear Green and yellow on the image, and the same file on Standalone renders correctly with the same settings.
Hoping for a fix.
Thank you
Crypto Pass, is not working on C4D export, only exporting an Orbx and rendering on Standalone. It just appear Green and yellow on the image, and the same file on Standalone renders correctly with the same settings.
Hoping for a fix.
Thank you
- Mon May 14, 2018 10:01 pm
- Forum: Releases
- Topic: OctaneRender® for Maya® 3.08.1 - 12.35-Beta[OBSOLETE}
- Replies: 24
- Views: 9700
Re: OctaneRender® for Maya® 3.08.1 - 12.35-Beta
I'm having the impression that this attributes are resetting to "don't load" from time to time. But I will try to be more assertive about this. I hope in the next update "Automatic" is set by default.
Mesh Network doesn't appear in Batch render even with "Force load", I'm used to caching to ...
- Sat May 12, 2018 8:25 pm
- Forum: Releases
- Topic: OctaneRender® for Maya® 3.08.1 - 12.35-Beta[OBSOLETE}
- Replies: 24
- Views: 9700
Re: OctaneRender® for Maya® 3.08.1 - 12.35-Beta
Thanks!
I'm having the impression that this attributes are resetting to "don't load" from time to time. But I will try to be more assertive about this. I hope in the next update "Automatic" is set by default.
Mesh Network doesn't appear in Batch render even with "Force load", I'm used to caching ...
I'm having the impression that this attributes are resetting to "don't load" from time to time. But I will try to be more assertive about this. I hope in the next update "Automatic" is set by default.
Mesh Network doesn't appear in Batch render even with "Force load", I'm used to caching ...
- Fri May 11, 2018 6:48 pm
- Forum: Releases
- Topic: OctaneRender® for Maya® 3.08.1 - 12.35-Beta[OBSOLETE}
- Replies: 24
- Views: 9700
Re: OctaneRender® for Maya® 3.08.1 - 12.35-Beta
Thanks Calus! Reloading has saved me sometimes this week (including some weird white light renderings). But this time didn't work.
I think I have found my problem! The default behavior on the creation of my geometries is set to "don't load" on Octane attributes, even when I create a simple sphere ...
I think I have found my problem! The default behavior on the creation of my geometries is set to "don't load" on Octane attributes, even when I create a simple sphere ...
- Fri May 11, 2018 5:57 pm
- Forum: Releases
- Topic: OctaneRender® for Maya® 3.08.1 - 12.35-Beta[OBSOLETE}
- Replies: 24
- Views: 9700
Re: OctaneRender® for Maya® 3.08.1 - 12.35-Beta
Is there a way to force the old "Export All - Animated" with the timeline scrub.
I'm stuck. The Batch render is not working, the camera movement is not translating to the render neither Alembic geometry animations. So the "Export All - Animated Scene" may be my only salvation, but It only exports 1 ...
I'm stuck. The Batch render is not working, the camera movement is not translating to the render neither Alembic geometry animations. So the "Export All - Animated Scene" may be my only salvation, but It only exports 1 ...
- Sun Feb 25, 2018 9:54 pm
- Forum: Help / Tutorials
- Topic: backplate rig tutorial
- Replies: 2
- Views: 3802
Re: backplate rig tutorial
That's Fantastic! Thank you Calus! 

- Thu Nov 10, 2016 10:27 am
- Forum: Help / Tutorials
- Topic: Fast way to switch Image Texture (RGB) to Float ?
- Replies: 1
- Views: 1981
Fast way to switch Image Texture (RGB) to Float ?
I created a lot of shaders networks with octane image texture for specular and height (Noob). Obviously I ended up using a lot of extra memory because of this. Now I want to replace the image Texture(RGB) nodes to float Image texture.
There is a fast way to do this like in the standalone?
Thank you
There is a fast way to do this like in the standalone?
Thank you