Search found 11 matches

by rudigude
Wed Oct 30, 2019 10:24 pm
Forum: Development Build Releases
Topic: Questions on Random Walk SSS
Replies: 13
Views: 8152

Re: Questions on Random Walk SSS

Hi! Thank you for sharing! Looks like an "Arnold class" skin shader now.
by rudigude
Wed Jun 19, 2019 6:18 pm
Forum: Releases
Topic: Cinema 4D version 2018.1-R3(obsoletestable) - 29.03.2019
Replies: 113
Views: 61936

Re: Cinema 4D version 2018.1-R3(Latest stable) - 29.03.2019

Hi!
Crypto Pass, is not working on C4D export, only exporting an Orbx and rendering on Standalone. It just appear Green and yellow on the image, and the same file on Standalone renders correctly with the same settings.

Hoping for a fix.

Thank you
What you're doing exactly? I suppose you mean the ...
by rudigude
Wed Jun 19, 2019 6:10 pm
Forum: Releases
Topic: Cinema 4D version 2018.1-R3(obsoletestable) - 29.03.2019
Replies: 113
Views: 61936

Re: Cinema 4D version 2018.1-R3(Latest stable) - 29.03.2019

If you see green when looking at cryptomatte passes then you're probably loading them as RGB. You need a specialized plug-in to read cryptomatte.

That's it! Thank you! I was in a rush with a project then I went for layer IDs. Now I came back to make it right and I see that works on the ...
by rudigude
Sun Apr 07, 2019 4:15 am
Forum: Releases
Topic: Cinema 4D version 2018.1-R3(obsoletestable) - 29.03.2019
Replies: 113
Views: 61936

Re: Cinema 4D version 2018.1-R3(Latest stable) - 29.03.2019

Hi!
Crypto Pass, is not working on C4D export, only exporting an Orbx and rendering on Standalone. It just appear Green and yellow on the image, and the same file on Standalone renders correctly with the same settings.

Hoping for a fix.

Thank you
by rudigude
Mon May 14, 2018 10:01 pm
Forum: Releases
Topic: OctaneRender® for Maya® 3.08.1 - 12.35-Beta[OBSOLETE}
Replies: 24
Views: 9700

Re: OctaneRender® for Maya® 3.08.1 - 12.35-Beta


I'm having the impression that this attributes are resetting to "don't load" from time to time. But I will try to be more assertive about this. I hope in the next update "Automatic" is set by default.

Mesh Network doesn't appear in Batch render even with "Force load", I'm used to caching to ...
by rudigude
Sat May 12, 2018 8:25 pm
Forum: Releases
Topic: OctaneRender® for Maya® 3.08.1 - 12.35-Beta[OBSOLETE}
Replies: 24
Views: 9700

Re: OctaneRender® for Maya® 3.08.1 - 12.35-Beta

Thanks!

I'm having the impression that this attributes are resetting to "don't load" from time to time. But I will try to be more assertive about this. I hope in the next update "Automatic" is set by default.

Mesh Network doesn't appear in Batch render even with "Force load", I'm used to caching ...
by rudigude
Fri May 11, 2018 6:48 pm
Forum: Releases
Topic: OctaneRender® for Maya® 3.08.1 - 12.35-Beta[OBSOLETE}
Replies: 24
Views: 9700

Re: OctaneRender® for Maya® 3.08.1 - 12.35-Beta

Thanks Calus! Reloading has saved me sometimes this week (including some weird white light renderings). But this time didn't work.

I think I have found my problem! The default behavior on the creation of my geometries is set to "don't load" on Octane attributes, even when I create a simple sphere ...
by rudigude
Fri May 11, 2018 5:57 pm
Forum: Releases
Topic: OctaneRender® for Maya® 3.08.1 - 12.35-Beta[OBSOLETE}
Replies: 24
Views: 9700

Re: OctaneRender® for Maya® 3.08.1 - 12.35-Beta

Is there a way to force the old "Export All - Animated" with the timeline scrub.
I'm stuck. The Batch render is not working, the camera movement is not translating to the render neither Alembic geometry animations. So the "Export All - Animated Scene" may be my only salvation, but It only exports 1 ...
by rudigude
Sun Feb 25, 2018 9:54 pm
Forum: Help / Tutorials
Topic: backplate rig tutorial
Replies: 2
Views: 3802

Re: backplate rig tutorial

That's Fantastic! Thank you Calus! :D
by rudigude
Thu Nov 10, 2016 10:27 am
Forum: Help / Tutorials
Topic: Fast way to switch Image Texture (RGB) to Float ?
Replies: 1
Views: 1981

Fast way to switch Image Texture (RGB) to Float ?

I created a lot of shaders networks with octane image texture for specular and height (Noob). Obviously I ended up using a lot of extra memory because of this. Now I want to replace the image Texture(RGB) nodes to float Image texture.

There is a fast way to do this like in the standalone?

Thank you

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