Search found 15 matches

by jpetty7317
Thu Oct 24, 2019 7:34 pm
Forum: Octane for Unity
Topic: Issues getting proper Glossiness/Roughness rendering
Replies: 6
Views: 7947

Re: Issues getting proper Glossiness/Roughness rendering

Hi again!

I have done a lot more testing on this front with some other test assets and it seems I stand corrected on on some front. It does indeed appear to be the case that the Alpha channel for the metallic map is coming through just fine and is providing it's data through the Alpha Image node ...
by jpetty7317
Thu Oct 17, 2019 1:46 pm
Forum: Octane for Unity
Topic: Cannot travel beyond NT_GEO_PLACEMENT Node from C#
Replies: 7
Views: 5531

Re: Cannot travel beyond NT_GEO_PLACEMENT Node from C#

Thanks, Chris! Really do appreciate all of your help over the last couple of weeks.
by jpetty7317
Wed Oct 16, 2019 7:02 pm
Forum: Octane for Unity
Topic: Issues getting proper Glossiness/Roughness rendering
Replies: 6
Views: 7947

Re: Issues getting proper Glossiness/Roughness rendering

Apologies for the inundation of replies here, but I did have a question in regards to colors. You may note in my reply where I supply the Red Chair asset, I mentioned doing a linear conversion on the materials _Color which starts as a half gray. I also mentioned having to set the Power of the Detail ...
by jpetty7317
Wed Oct 16, 2019 3:31 pm
Forum: Octane for Unity
Topic: Issues getting proper Glossiness/Roughness rendering
Replies: 6
Views: 7947

Re: Issues getting proper Glossiness/Roughness rendering

Wanted to also send over another more straight forward asset that exhibits the issue to an even stronger degree since it is ALL metal.

Asset download link: https://drive.google.com/open?id=1h643R ... ZJ-uJpguSW
by jpetty7317
Wed Oct 16, 2019 1:59 pm
Forum: Octane for Unity
Topic: Issues getting proper Glossiness/Roughness rendering
Replies: 6
Views: 7947

Re: Issues getting proper Glossiness/Roughness rendering

Hi there Chris,

I appreciate you offering to take a look. Again, I feel I'm missing something or maybe there is an authoring issue with the map itself? In any case, I have attached a zip file with the .fbx and all textures for assembling each material. on it. Everything should be named properly. I ...
by jpetty7317
Tue Oct 15, 2019 6:09 pm
Forum: Octane for Unity
Topic: Issues getting proper Glossiness/Roughness rendering
Replies: 6
Views: 7947

Issues getting proper Glossiness/Roughness rendering

Hi all,

As I have mentioned in my previous posts on this forum, our content is never embedded in the scene. It's all pulled from a server and assembled at runtime. Right now I have most everything looking exactly as it should using the Unity Standard shader to be digested by Octane. Except, I'm ...
by jpetty7317
Tue Oct 15, 2019 3:22 pm
Forum: Octane for Unity
Topic: Cannot travel beyond NT_GEO_PLACEMENT Node from C#
Replies: 7
Views: 5531

Re: Cannot travel beyond NT_GEO_PLACEMENT Node from C#

Hi there,

Wanted to follow up with a question. I have found a great deal of success in this update as previously mentioned. However, I did want to point out an issue I'm now running into and was curious if you might have a suggestion. I can now successfully grab ALMOST any texture node that I need ...
by jpetty7317
Mon Oct 14, 2019 6:56 pm
Forum: Octane for Unity
Topic: Cannot travel beyond NT_GEO_PLACEMENT Node from C#
Replies: 7
Views: 5531

Re: Cannot travel beyond NT_GEO_PLACEMENT Node from C#

Hi Chris!

I do apologize for my delay in response. Work had me doing a number of other things last week and I'm just now back here to see the wonderful news. I am also happy to report to you that I have pulled the latest version with your updates, and they do indeed work, and accomplish exactly ...
by jpetty7317
Mon Oct 14, 2019 3:52 pm
Forum: Octane for Unity
Topic: Shortcuts not persisting through plugin load/unload
Replies: 0
Views: 2299

Shortcuts not persisting through plugin load/unload

Hi there,

The title basically explains the issue. I have found a couple of shortcuts I'd like to set via the Preferences window in the Octane Node graph window, as I've found them to help with my workflow. However, whenever the plugin gets unloaded, whether by closing Unity or just hitting the ...
by jpetty7317
Tue Oct 01, 2019 9:02 pm
Forum: Octane for Unity
Topic: Unable to add Unity lights at runtime without crash
Replies: 1
Views: 3012

Unable to add Unity lights at runtime without crash

Hi again,

It seems, unless I'm missing something (very well could be), that it is not possible to add new lights to the scene while in Play Mode. without causing an 'All GPUs failed' error, forcing a full reinstall of the plugin. This, for one is very frustrating and the reinstall process makes ...

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