Search found 76 matches
- Mon Dec 05, 2022 4:26 pm
- Forum: Releases
- Topic: OctaneRender 2021.1.5 LightWave EOL Tribute build
- Replies: 36
- Views: 17866
Re: OctaneRender 2021.1.5 LightWave EOL Tribute build
I suppose that you should be able to continue using your current 2021.1 "enterprise" and "studio" plugin builds as long as you have an active subscription, but currently, there isn't a LightWave plugin 2021.1 "studio+" version to allow the network rendering while working with the "studio" plugin ...
- Tue Jun 07, 2022 2:45 am
- Forum: Lightwave 3D
- Topic: From Lightwave to RNDR
- Replies: 13
- Views: 6116
Re: From Lightwave to RNDR
Maybe it was because it was just a small test (100 frames) but my export seemed pretty seamless. It didn't take long to export at all. Make sure you check the file in Octane Standalone to make sure it loads and renders properly before uploading the ORBX file. The ORBX exporter for C4D is updated ...
- Fri May 13, 2022 2:23 pm
- Forum: Lightwave 3D
- Topic: From Lightwave to RNDR
- Replies: 13
- Views: 6116
Re: From Lightwave to RNDR
The reason you F10 it is to save the animation out to the ORBX file. It will not "render" the scene, it just "bakes" the animation out to the ORBX/Alembic file. Try it, you'll see, it goes pretty fast.
- Mon Feb 01, 2021 3:52 pm
- Forum: Lightwave 3D
- Topic: Ray Epsilon
- Replies: 8
- Views: 2722
Re: Ray Epsilon
Thanks Juanjo. I could never get what I wanted from a bump map (looked fake), so I reverted to displacement. I think you're right though, if I move the camera toward the building or change the image to a less contrasting version the problem goes away. It doesn't happen on the other smaller buildings ...
- Fri Jan 29, 2021 4:36 pm
- Forum: Lightwave 3D
- Topic: Ray Epsilon
- Replies: 8
- Views: 2722
Re: Ray Epsilon
Yeah, I will. The origin is right in the middle of the building
Thanks for looking at it.
Thanks for looking at it.
- Thu Jan 28, 2021 10:13 pm
- Forum: Lightwave 3D
- Topic: Ray Epsilon
- Replies: 8
- Views: 2722
Re: Ray Epsilon
0.0001 is .1 mil (so I've tried that) and 0.00001 gives the same result as 0.0001. I re-rendered those two settings (top image is 0.0001 and bottom is 0.00001 with red circles) and added the images below. Doesn't seem to change much as I go any lower than 0.0001
thanks for helping me get to the ...
thanks for helping me get to the ...
- Thu Jan 28, 2021 9:31 pm
- Forum: Lightwave 3D
- Topic: Ray Epsilon
- Replies: 8
- Views: 2722
Re: Ray Epsilon
Thanks Juanjo, yeah the scale is in feet (1 unit = 1 foot) and I don't have any overlapped polys. This doesn't happen with smaller houses/buildings I've done (and nothing changes because I always start from the same scene file), but it seems to rear it's ugly head for these larger projects (where ...
- Thu Jan 28, 2021 5:06 pm
- Forum: Lightwave 3D
- Topic: Ray Epsilon
- Replies: 8
- Views: 2722
Ray Epsilon
Seems I'm at an impasse with Ray epsilon. No matte what I do, I can't make the self shadowing diminish. It just moves across the model. I've tried even smaller, and even larger to no avail. Any thoughts?
.25 0.125 .1mil (respectively) The shadowing is on the left in the first image, moves right in ...
.25 0.125 .1mil (respectively) The shadowing is on the left in the first image, moves right in ...
- Thu Jun 13, 2019 10:47 pm
- Forum: Lightwave 3D
- Topic: InfoChannel Render is blank
- Replies: 5
- Views: 12606
Re: InfoChannel Render is blank
I'll give that a try, but the problem seemed to fix itself when I came in this morning (don't ask me how, have no idea, it just rendered). I'll check to see if that's the culprit.
bruce
EDIT: Looks like that was it. The reason is started rendering again was because (I assume) I started rendering ...
bruce
EDIT: Looks like that was it. The reason is started rendering again was because (I assume) I started rendering ...
- Wed Jun 12, 2019 8:45 pm
- Forum: Lightwave 3D
- Topic: InfoChannel Render is blank
- Replies: 5
- Views: 12606
Re: InfoChannel Render is blank
Yup! On its way.