Search found 9 matches

by tombube
Wed Jan 27, 2021 3:18 pm
Forum: Octane for Unity
Topic: the activation issue
Replies: 2
Views: 3303

Re: the activation issue

Yeah, the activation license issue is really annoying. The way I usually manage to solve it is by logging in with my Unity accounts on otoy.com and click on "Unlock" under the Subscriptions menu. There's a limited number of unlocks available and you have to mail support to get the number of unlocks ...
by tombube
Mon Nov 30, 2020 10:29 am
Forum: Octane for Unity
Topic: Support for light cookies
Replies: 1
Views: 2643

Re: Support for light cookies

Is there any info on this?

We're currently researching an option to go around this issue and fixthe incorrectly set projection node using a Lua script. The issue with this solution is that there's no way to trigger lua scripts from inside unity via scripting, so we have to record the scene to orbx ...
by tombube
Thu Nov 12, 2020 2:01 pm
Forum: Octane for Unity
Topic: Lua scripts in Octane Instance openned from Unity
Replies: 2
Views: 3526

Re: Lua scripts in Octane Instance openned from Unity

Hi, any news about this? We currently avoid using lua scripts inside Octane Unity and always export to an ORBX file to run lua scripts on, so it would be useful to have official support for running scripts inside Unity Octane instance (and also an option to start the Lua script using C#)
by tombube
Fri Nov 06, 2020 9:39 am
Forum: Octane for Unity
Topic: OctaneRecorder without domain reload
Replies: 1
Views: 2109

OctaneRecorder without domain reload

Hello, I'm wondering if OctaneRecorder supports disabling domain and scene reloading. When running the recorder in our scene, the reimport of our scene can take upwards of 10 minutes (big scene, I know), so not having to do it it whenever we record a sequence would be really beneficial.
by tombube
Wed Sep 09, 2020 1:28 pm
Forum: Octane for Unity
Topic: Support for light cookies
Replies: 1
Views: 2643

Support for light cookies

Hi, I'm trying to use a distribution texture on a Light override component (similarly to an Unity Spotlight Cookie),
but it seems that the texture gets mapped incorrectly :/

The manual shows this:

Distribution - Controls the pattern of the light. You can set this to RGB, Greyscale, Texture, or an ...
by tombube
Thu Apr 09, 2020 8:46 am
Forum: Octane for Unity
Topic: PBR Recorder ORBX mode multiple PBR Targets
Replies: 1
Views: 2602

PBR Recorder ORBX mode multiple PBR Targets

Hello,
Is it be possible to use the PBR Recorder to export multiple Render targets to an ORBX file?

I know that static ORBX Export is able to do this, but the recorder doesn't seem to be able to do this...
by tombube
Thu Oct 17, 2019 6:06 pm
Forum: Octane for Unity
Topic: 1.2.0.1377 - Octane 2019.1.1
Replies: 4
Views: 6848

Re: 1.2.0.1377 - Octane 2019.1.1

I cannot seem to use a Render Target that is from the ORBX proxy (created with the "Populate PBR Render Targets" option in the proxy object) inside Recorder. It's not in the menu selection, and also gets deleted whenever the scene starts playing.
by tombube
Thu Sep 19, 2019 12:20 pm
Forum: Octane for Unity
Topic: Enabling Motion Blur
Replies: 6
Views: 6852

Re: Enabling Motion Blur

After experimenting with the post process techniques that use motion vectors I came to a possibly better solution using frame accumulation with a low Max. samples count. This should be a much easier solution for people who want to use the PBR Recorder to generate their data, but the recorder itself ...
by tombube
Thu Sep 05, 2019 2:19 pm
Forum: Octane for Unity
Topic: Enabling Motion Blur
Replies: 6
Views: 6852

Re: Enabling Motion Blur

Also wondering about motion blur settings. The Manual references multiple options on controlling it through the PBR Render Target, but there seems to be duplicate options (According to the manual, the "Time" and "Shutter Time" settings do the same thing) and trying the settings out doesn't do ...

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