Search found 9 matches
- Wed Jan 27, 2021 3:18 pm
- Forum: Octane for Unity
- Topic: the activation issue
- Replies: 2
- Views: 3303
Re: the activation issue
Yeah, the activation license issue is really annoying. The way I usually manage to solve it is by logging in with my Unity accounts on otoy.com and click on "Unlock" under the Subscriptions menu. There's a limited number of unlocks available and you have to mail support to get the number of unlocks ...
- Mon Nov 30, 2020 10:29 am
- Forum: Octane for Unity
- Topic: Support for light cookies
- Replies: 1
- Views: 2643
Re: Support for light cookies
Is there any info on this?
We're currently researching an option to go around this issue and fixthe incorrectly set projection node using a Lua script. The issue with this solution is that there's no way to trigger lua scripts from inside unity via scripting, so we have to record the scene to orbx ...
We're currently researching an option to go around this issue and fixthe incorrectly set projection node using a Lua script. The issue with this solution is that there's no way to trigger lua scripts from inside unity via scripting, so we have to record the scene to orbx ...
- Thu Nov 12, 2020 2:01 pm
- Forum: Octane for Unity
- Topic: Lua scripts in Octane Instance openned from Unity
- Replies: 2
- Views: 3526
Re: Lua scripts in Octane Instance openned from Unity
Hi, any news about this? We currently avoid using lua scripts inside Octane Unity and always export to an ORBX file to run lua scripts on, so it would be useful to have official support for running scripts inside Unity Octane instance (and also an option to start the Lua script using C#)
- Fri Nov 06, 2020 9:39 am
- Forum: Octane for Unity
- Topic: OctaneRecorder without domain reload
- Replies: 1
- Views: 2109
OctaneRecorder without domain reload
Hello, I'm wondering if OctaneRecorder supports disabling domain and scene reloading. When running the recorder in our scene, the reimport of our scene can take upwards of 10 minutes (big scene, I know), so not having to do it it whenever we record a sequence would be really beneficial.
- Wed Sep 09, 2020 1:28 pm
- Forum: Octane for Unity
- Topic: Support for light cookies
- Replies: 1
- Views: 2643
Support for light cookies
Hi, I'm trying to use a distribution texture on a Light override component (similarly to an Unity Spotlight Cookie),
but it seems that the texture gets mapped incorrectly :/
The manual shows this:
Distribution - Controls the pattern of the light. You can set this to RGB, Greyscale, Texture, or an ...
but it seems that the texture gets mapped incorrectly :/
The manual shows this:
Distribution - Controls the pattern of the light. You can set this to RGB, Greyscale, Texture, or an ...
- Thu Apr 09, 2020 8:46 am
- Forum: Octane for Unity
- Topic: PBR Recorder ORBX mode multiple PBR Targets
- Replies: 1
- Views: 2602
PBR Recorder ORBX mode multiple PBR Targets
Hello,
Is it be possible to use the PBR Recorder to export multiple Render targets to an ORBX file?
I know that static ORBX Export is able to do this, but the recorder doesn't seem to be able to do this...
Is it be possible to use the PBR Recorder to export multiple Render targets to an ORBX file?
I know that static ORBX Export is able to do this, but the recorder doesn't seem to be able to do this...
- Thu Oct 17, 2019 6:06 pm
- Forum: Octane for Unity
- Topic: 1.2.0.1377 - Octane 2019.1.1
- Replies: 4
- Views: 6848
Re: 1.2.0.1377 - Octane 2019.1.1
I cannot seem to use a Render Target that is from the ORBX proxy (created with the "Populate PBR Render Targets" option in the proxy object) inside Recorder. It's not in the menu selection, and also gets deleted whenever the scene starts playing.
- Thu Sep 19, 2019 12:20 pm
- Forum: Octane for Unity
- Topic: Enabling Motion Blur
- Replies: 6
- Views: 6852
Re: Enabling Motion Blur
After experimenting with the post process techniques that use motion vectors I came to a possibly better solution using frame accumulation with a low Max. samples count. This should be a much easier solution for people who want to use the PBR Recorder to generate their data, but the recorder itself ...
- Thu Sep 05, 2019 2:19 pm
- Forum: Octane for Unity
- Topic: Enabling Motion Blur
- Replies: 6
- Views: 6852
Re: Enabling Motion Blur
Also wondering about motion blur settings. The Manual references multiple options on controlling it through the PBR Render Target, but there seems to be duplicate options (According to the manual, the "Time" and "Shutter Time" settings do the same thing) and trying the settings out doesn't do ...