I appreciate your continued efforts in Blender plugin.
Although cycle is a great improvement for Blender. It doubt that an "one-manned" Blender add-on can ever surpass the quality of a fully-dedicated dev team like yours.
Search found 24 matches
- Fri Dec 23, 2011 4:18 am
- Forum: Blender
- Topic: OctaneRender for Blender plugin product dev wanted
- Replies: 165
- Views: 87432
- Sun Aug 08, 2010 5:11 pm
- Forum: News & Announcements
- Topic: New Developer joins: Brecht van Lommel
- Replies: 20
- Views: 27759
Re: New Developer joins: Brecht van Lommel
I don't know if this news mean that the Blender's compositor will soon have full access to Octane.
If it does, animating a scene--like this one: http://forums.cgsociety.org/showthread.php?t=899170--will be a reality.
If it does, animating a scene--like this one: http://forums.cgsociety.org/showthread.php?t=899170--will be a reality.
- Sun Apr 04, 2010 1:46 am
- Forum: News & Announcements
- Topic: Octane Render Commercial v1.02 beta2 Released
- Replies: 53
- Views: 55383
Re: Octane Render Commercial v1.02 beta2 Released
Thank you for the update, Radiance. And I love the new look of your cite.
- Wed Mar 10, 2010 12:41 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: Octane Render Commercial v1.00b for Windows Released
- Replies: 44
- Views: 16767
Re: Octane Render Commercial v1.00b for Windows Released
Thanks, I checked my email after work and found your mail arrived. It looks like I've sent the email after your business hours. I just forgot I live in a different time zone from yours
. I love your software and look forward to your updates.

- Tue Mar 09, 2010 12:03 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: Octane Render Commercial v1.00b for Windows Released
- Replies: 44
- Views: 16767
Re: Octane Render Commercial v1.00b for Windows Released
How long do I have to wait once I've sent my forum name and Machine ID to get my Activation Key?
I've sent my Machine ID and received an email in about an hour later that asked me for my forum name, to which I replied with my forum name about an hour and a half ago and I haven't received any reply ...
I've sent my Machine ID and received an email in about an hour later that asked me for my forum name, to which I replied with my forum name about an hour and a half ago and I haven't received any reply ...
- Tue Feb 09, 2010 1:15 pm
- Forum: Works In Progress
- Topic: Making a Human Eye.
- Replies: 15
- Views: 11626
Re: Making a Human Eye.
Finally the render.... I wish I had more time to test with different HDR images and angles. 

- Mon Feb 08, 2010 8:49 am
- Forum: Works In Progress
- Topic: Making a Human Eye.
- Replies: 15
- Views: 11626
Re: Making a Human Eye.
Thanks, Cire and Xenomorph.
- Sun Feb 07, 2010 2:39 pm
- Forum: Works In Progress
- Topic: Making a Human Eye.
- Replies: 15
- Views: 11626
Re: Making a Human Eye.
Finally, rendering....
What do you guys think the black gray line on the upper eyelid coming from?
What do you guys think the black gray line on the upper eyelid coming from?
- Sat Feb 06, 2010 5:38 pm
- Forum: Works In Progress
- Topic: Making a Human Eye.
- Replies: 15
- Views: 11626
Re: Making a Human Eye.
I've manage to take time out to model and texture the eyelids for the eye with Blender 2.49a while I'm taking a break at my parent's home. I couldn't test it with Octane though, since I'm away from my computer. My parent's computer does not have a cuda-enabled VGA. I'll test it tommorow when I get ...
- Mon Feb 01, 2010 12:26 pm
- Forum: Works In Progress
- Topic: Test outdoor light
- Replies: 3
- Views: 4311
Re: Test outdoor light
Wow! That's a brilliant idea. 
