Hi,
Is there any way i could set up the camera and render with Octane to have a 6 sided cube map texture ?
Thanks,
Search found 3 matches
- Sun Nov 17, 2019 3:30 pm
- Forum: Octane for Unity
- Topic: Render a cubemap for interior
- Replies: 8
- Views: 7279
- Tue Nov 12, 2019 2:42 pm
- Forum: Octane for Unity
- Topic: Octane keeps on crashing Unity Editor when baking lightmap
- Replies: 0
- Views: 2315
Octane keeps on crashing Unity Editor when baking lightmap
Unity version: 2019.1.13f1
Octane version: 1.2.0.1377 - 2019.1.1 (6000101)
Steps:
1: Load Octane
2: Select Custom Camera / Create and choose a new camera for baking
3: Select baking camera option in octane
4: Baking group ID is 1 by default. Press render => Editor crash
Repeat to step 4, set ...
Octane version: 1.2.0.1377 - 2019.1.1 (6000101)
Steps:
1: Load Octane
2: Select Custom Camera / Create and choose a new camera for baking
3: Select baking camera option in octane
4: Baking group ID is 1 by default. Press render => Editor crash
Repeat to step 4, set ...
- Fri Sep 06, 2019 9:06 am
- Forum: Octane for Unity
- Topic: Baking Lightmap without the texture in Octane
- Replies: 1
- Views: 3360
Baking Lightmap without the texture in Octane
Hi,
I followed the video tutorial on your channel to bake the lightmap sucessfully. But i dont like when the texture is rendered into the light map. Is there any way i could exclude them or Do I have to render seperate passes and composite them back together ?
If so, which passes should I be using ...
I followed the video tutorial on your channel to bake the lightmap sucessfully. But i dont like when the texture is rendered into the light map. Is there any way i could exclude them or Do I have to render seperate passes and composite them back together ?
If so, which passes should I be using ...