nah, not really, actually not even close
it's not env texture, it is different tex which is used for ambient occlusion to help get rid of excessive color tinting in the shadows
read what J.C. wrote, there is quote from manual
so, does anybody knows how to make viewport rendering respect boolean modyfier? is there some setting I should turn on? this is what it looks like and it is totally not what expected
https://i.imgur.com/aHycTch.png
You need to hide the object that cuts the other in outliner.
so, does anybody knows how to make viewport rendering respect boolean modyfier?
is there some setting I should turn on?
this is what it looks like and it is totally not what expected