
Search found 8 matches
- Fri Oct 11, 2013 1:23 am
- Forum: M is for Metaverse Gallery
- Topic: Sanderson Camera - Short film
- Replies: 25
- Views: 10423
Re: Sanderson Camera - Short film
thanks for the info Daniel! 

- Wed Oct 09, 2013 4:42 pm
- Forum: M is for Metaverse Gallery
- Topic: Sanderson Camera - Short film
- Replies: 25
- Views: 10423
Re: Sanderson Camera - Short film
Hey Daniel.
Fantastic work, the modeling, texturing and lighting are really great. I love the mood that it has.
Can you tell me please what render time were you having while render this in vray and in what hardware?
Fantastic work, the modeling, texturing and lighting are really great. I love the mood that it has.
Can you tell me please what render time were you having while render this in vray and in what hardware?
- Wed Oct 09, 2013 2:30 pm
- Forum: M is for Metaverse Gallery
- Topic: Willem Dafoe Portrait
- Replies: 32
- Views: 15047
Re: Willem Dafoe Portrait
Amazing work. The sculpting and texture is fantastic. And the rendering is the best portrait with skin that i have seen in octane!!.
How long did it take to render and in what hardware?
Thanks
How long did it take to render and in what hardware?
Thanks

- Tue Jan 17, 2012 10:59 pm
- Forum: M is for Metaverse Gallery
- Topic: the BAR
- Replies: 23
- Views: 9463
Re: the BAR
great!, thanks for the info Gabriele and again fantastic work
- Tue Jan 17, 2012 4:17 pm
- Forum: Demo Version Questions & Discussion
- Topic: live update for object deformation with the new 2.6 version?
- Replies: 4
- Views: 2759
Re: live update for object deformation with the new 2.6 version?
thanks for the info.
Yes, my character geometry normally goes high in polycount but i also subdivide in render time which would be very nice thing to have in octane.
Yes, my character geometry normally goes high in polycount but i also subdivide in render time which would be very nice thing to have in octane.
- Tue Jan 17, 2012 1:59 pm
- Forum: Demo Version Questions & Discussion
- Topic: live update for object deformation with the new 2.6 version?
- Replies: 4
- Views: 2759
Re: live update for object deformation with the new 2.6 version?
thanks.
I`m still hoping this will be available in the near future. If the engine does not have to reload the geometry for object deformation for character animation it will be HUGE for rendering that type of animation.
I`m still hoping this will be available in the near future. If the engine does not have to reload the geometry for object deformation for character animation it will be HUGE for rendering that type of animation.
- Tue Jan 17, 2012 1:02 am
- Forum: Demo Version Questions & Discussion
- Topic: live update for object deformation with the new 2.6 version?
- Replies: 4
- Views: 2759
live update for object deformation with the new 2.6 version?
Hi
Octane looks really nice and with the new plugin inside max it could be great for rendering character animation.
On that regard i will like to ask.
-I read that the next max plugin version will be build against the new 2.6 octane engine and that it will not need to reload geometry when an ...
Octane looks really nice and with the new plugin inside max it could be great for rendering character animation.
On that regard i will like to ask.
-I read that the next max plugin version will be build against the new 2.6 octane engine and that it will not need to reload geometry when an ...
- Tue Jan 17, 2012 12:52 am
- Forum: M is for Metaverse Gallery
- Topic: the BAR
- Replies: 23
- Views: 9463
Re: the BAR
fantastic work, great composition and lighting!!
Can you tell me please the render times for these images and also what`s your hardware?
Thanks
Best Regards
Can you tell me please the render times for these images and also what`s your hardware?
Thanks
Best Regards