Anyway I've replaced this asset with a sphere, and the motion blur is there out of the box, so I'm not sure why you don't get it. What Octane and Houdini versions are you using?
Thanks,
-Juanjo
Hi Juanjo
Thank you so much for your hard work. Much appreciated. It started working for some reason ...
Search found 108 matches
- Thu Mar 17, 2022 6:20 pm
- Forum: Houdini
- Topic: Vellum motion blur
- Replies: 3
- Views: 1594
- Mon Mar 07, 2022 1:33 pm
- Forum: Houdini
- Topic: Vellum motion blur
- Replies: 3
- Views: 1594
Vellum motion blur
Hello.
Apologies for my boneheadedness but I can't seem to get this very basic scene to have motion blur on deforming geo with vellum. (It's a basic head (as vellum) falling on the ground like a balloon).
Deformation blur is on in Ropnet settings in octane.
The motion blur in the camera ...
Apologies for my boneheadedness but I can't seem to get this very basic scene to have motion blur on deforming geo with vellum. (It's a basic head (as vellum) falling on the ground like a balloon).
Deformation blur is on in Ropnet settings in octane.
The motion blur in the camera ...
- Mon Feb 07, 2022 3:45 pm
- Forum: Bug Reports
- Topic: Shadows jagged on basic spheres
- Replies: 2
- Views: 1133
Shadows jagged on basic spheres
HI all.
Noob here (and I have searched since it seems like such an obvious issue).
How come there are jagged shadows on simple spheres ? Its clearly a shadow terminator problem but subdivisions to get rid of it make the geometry absurdly dense.
It seems like there must be a simple solve (I've ...
Noob here (and I have searched since it seems like such an obvious issue).
How come there are jagged shadows on simple spheres ? Its clearly a shadow terminator problem but subdivisions to get rid of it make the geometry absurdly dense.
It seems like there must be a simple solve (I've ...
- Fri Dec 08, 2017 10:56 am
- Forum: Autodesk 3Ds Max
- Topic: Instancing in Octane for 3ds max.
- Replies: 8
- Views: 4001
Re: Instancing in Octane for 3ds max.
Thank you for the replies. Much appreciated. For all of my whinging I must say this is an incredible renderer. I love it.
- Tue Dec 05, 2017 8:58 am
- Forum: Autodesk 3Ds Max
- Topic: Motion Blur issue in Max
- Replies: 1
- Views: 998
Motion Blur issue in Max
Hi everyone
Using motion blur in max it seems crazy long at the normal settings - also where does Octane takes it's data from - the camera or the camera panel in the render settings - it's very confusing.
However having set the MB amount to .4 it seems like a time lapse shot with crazy long ...
Using motion blur in max it seems crazy long at the normal settings - also where does Octane takes it's data from - the camera or the camera panel in the render settings - it's very confusing.
However having set the MB amount to .4 it seems like a time lapse shot with crazy long ...
- Tue Dec 05, 2017 8:54 am
- Forum: Autodesk 3Ds Max
- Topic: Instancing in Octane for 3ds max.
- Replies: 8
- Views: 4001
Re: Instancing in Octane for 3ds max.
Thank you for the reply. Yes I finally figured it out.
1. export object to Octane Proxy
2. reimport Octane proxy
3. Retexture it
4. right click on the object - click make proxy movable (why??)
5. resize proxy to the correct size (aaargh - why????)
6. Now you can duplicate it.
Obviously the last ...
1. export object to Octane Proxy
2. reimport Octane proxy
3. Retexture it
4. right click on the object - click make proxy movable (why??)
5. resize proxy to the correct size (aaargh - why????)
6. Now you can duplicate it.
Obviously the last ...
- Sun Dec 03, 2017 5:17 pm
- Forum: Autodesk 3Ds Max
- Topic: Instancing in Octane for 3ds max.
- Replies: 8
- Views: 4001
Re: Instancing in Octane for 3ds max.
Also why don't proxies hold onto their textures? Plus they come in at the wrong size! Grrr.
- Sun Dec 03, 2017 5:02 pm
- Forum: Autodesk 3Ds Max
- Topic: Problem with instances in Max
- Replies: 9
- Views: 7817
Re: Problem with instances in Max
Why do we need to do this "movable proxy step" surely you will always want a proxy to be an instance? Seems like such a useless step to me. Also every time I import a proxy (no matter which way I save it, it crashes max every time). Why is this comparatively simple and vital function (instances) so ...
- Sun Dec 03, 2017 4:10 pm
- Forum: Autodesk 3Ds Max
- Topic: Memory free instance scattering in 3ds max?
- Replies: 16
- Views: 10023
Re: Memory free instance scattering in 3ds max?
Any news on instances in Octane? I've been at this foe two days now and no joy. Looks like I'm going back to corona. 
Doesn't anyone answer in this forum? Seems like a ghost town.

Doesn't anyone answer in this forum? Seems like a ghost town.
- Sun Dec 03, 2017 3:51 pm
- Forum: Autodesk 3Ds Max
- Topic: Instancing in Octane for 3ds max.
- Replies: 8
- Views: 4001