Search found 7 matches
- Wed Nov 25, 2020 3:21 am
- Forum: Unreal® Engine
- Topic: How to set an object‘s shadow not affecting other things
- Replies: 6
- Views: 3851
How to set an object‘s shadow not affecting other things
How to set an object‘s shadow not affecting other things? For example ,there is a skymesh ,but i dont want it cast shadow and lighting the scene,how can i set in octane?
- Tue Sep 22, 2020 3:22 am
- Forum: Unreal® Engine
- Topic: rendering plants from quixel megscan is easy to crash
- Replies: 3
- Views: 2413
Re: rendering plants from quixel megscan is easy to crash
It is the crash report
LoginId:877de3cf41bb70f9afb6439fe2be85d2
EpicAccountId:c332aa4b3cd34a4ba350ef11278c2e2f
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds ...
LoginId:877de3cf41bb70f9afb6439fe2be85d2
EpicAccountId:c332aa4b3cd34a4ba350ef11278c2e2f
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds ...
- Tue Sep 22, 2020 3:20 am
- Forum: Unreal® Engine
- Topic: rendering plants from quixel megscan is easy to crash
- Replies: 3
- Views: 2413
rendering plants from quixel megscan is easy to crash
When i import plantfrom quixel megscan and render them .octane crashed. The geometry and texture of plant is not so large,but octane always crash
- Mon Sep 21, 2020 5:13 pm
- Forum: Unreal® Engine
- Topic: Render vdb fog in ue4 by octane
- Replies: 2
- Views: 2523
Render vdb fog in ue4 by octane
Is there any way to load vdb files in ue4 and render it in octane viewport?
- Mon Sep 21, 2020 2:27 pm
- Forum: Unreal® Engine
- Topic: Octane for Unreal Engine only uses ~10% CPU and GPU power
- Replies: 2
- Views: 1956
Re: Octane for Unreal Engine only uses ~10% CPU and GPU power
And octane often crash ,the log will show out of memory
- Mon Sep 21, 2020 8:01 am
- Forum: Unreal® Engine
- Topic: image adjustment not refresh in octane render
- Replies: 3
- Views: 2557
Re: image adjustment not refresh in octane render
I change texture by double clicking it and adgust in its windowChrisHekman wrote:How are you changing the textures?
Currently textures are not updated when they are changed, because there wasnt a way to detect changes made to them. Maybe this changed, ill check.
- Sun Sep 13, 2020 3:47 pm
- Forum: Unreal® Engine
- Topic: image adjustment not refresh in octane render
- Replies: 3
- Views: 2557
image adjustment not refresh in octane render
The image wont refresh in octane render view if i adjust it.
Everytime i must reload the material which the image belong to,and the image will refresh in octane render window. Is there any solution to it.
Everytime i must reload the material which the image belong to,and the image will refresh in octane render window. Is there any solution to it.