Search found 22 matches
- Wed Apr 08, 2020 4:44 pm
- Forum: Unreal® Engine
- Topic: When the interactive rendering is switched, it is stuck and
- Replies: 12
- Views: 6527
Re: When the interactive rendering is switched, it is stuck and
i have the same problem and I don't think it is really running out of memory.. it is a bug.. anyway what I usually do to solve this temporarily .. i open ocean gui.. heading to preferences and then devices and then check use rtx.. the scene will start rendering for a while and then it will be stuck ...
- Mon Mar 23, 2020 6:44 am
- Forum: Unreal® Engine
- Topic: feature requests
- Replies: 0
- Views: 1130
feature requests
1-UE4's cable actor support.
2-octane's light falloff support.
3-support for octane native light types in the modes panel with full octane's native light properties.
4- if octane could load ue4's scenes in the background instead of freezing the whole editor for that period.
5-the ability to open ...
2-octane's light falloff support.
3-support for octane native light types in the modes panel with full octane's native light properties.
4- if octane could load ue4's scenes in the background instead of freezing the whole editor for that period.
5-the ability to open ...
- Wed Mar 18, 2020 11:56 pm
- Forum: Unreal® Engine
- Topic: BUG report
- Replies: 2
- Views: 1604
Re: BUG report
thanks, ChrisChrisHekman wrote:Thanks for the report. The fix should be in the next build.
- Wed Mar 18, 2020 7:53 pm
- Forum: Unreal® Engine
- Topic: Octane fails to open
- Replies: 2
- Views: 1584
Re: Octane fails to open
I am using the free tier actually.ChrisHekman wrote:I believe there is an offline mode for octane. It does require a usb dongle licence you can buy from otoy.com
- Wed Mar 18, 2020 7:47 pm
- Forum: Unreal® Engine
- Topic: crash
- Replies: 2
- Views: 1542
Re: crash
it is a simple archVis scene I can provide a video..ChrisHekman wrote:I cant recreate this issue. Could you describe the elements you are using? Landscape? Animated meshes? etc?
- Tue Mar 17, 2020 4:05 am
- Forum: Unreal® Engine
- Topic: progressive Light Build
- Replies: 5
- Views: 4137
Re: progressive Light Build
If the quality of your project comes down to a photo mapping vs path tracing. Wow. buy more cores or rent an server for baking. Make optimizations, and the focus on the visual ques that it takes to make a high end experience. Having progressive light build sounds great, but if you are doing the ...
- Tue Mar 17, 2020 3:55 am
- Forum: Unreal® Engine
- Topic: crash
- Replies: 2
- Views: 1542
crash
octane crashes when I click unload octane.. i have a gtx 1060 and intell 7700 hq
- Tue Mar 17, 2020 3:48 am
- Forum: Unreal® Engine
- Topic: BUG report
- Replies: 2
- Views: 1604
BUG report
octane crashes when I create an octane material instance of an unreal material.
- Tue Mar 17, 2020 3:38 am
- Forum: Unreal® Engine
- Topic: Octane fails to open
- Replies: 2
- Views: 1584
Octane fails to open
it is very annoying that every time i want to use octane it needs internet to open for the first time.. much of the time I work in places where there is no internet at all ??
- Tue Mar 10, 2020 11:22 am
- Forum: Unreal® Engine
- Topic: octane-UE4 Materials
- Replies: 0
- Views: 1230
octane-UE4 Materials
asking for an option to convert UE4 material into native octane materials in the content browser so that the conversion happens once and to be able to do octane native materials tweaks