Hi,
about glass, in Octane you need to enable the Fake Shadow option in the Specular material, but you also have to add thickness to your glass (1cm or less), or it reacts like a magnifying lens.
If you don’t want to add thickness to your glass, you can use a dark Glossy material, with Falloff node ...
Search found 4 matches
- Fri Aug 09, 2019 10:14 am
- Forum: Releases
- Topic: Octane 2019 For Unreal Engine: First Public Beta + Free tier
- Replies: 47
- Views: 359335
- Fri Aug 09, 2019 10:11 am
- Forum: Releases
- Topic: Octane 2019 For Unreal Engine: First Public Beta + Free tier
- Replies: 47
- Views: 359335
Re: Octane 2019 For Unreal Engine: First Public Beta + Free tier
There are some issues with converting translucent materials as they have a bunch of quirks that we have to approximate.
The new build will have a few fixes that might fix this issue, but for now we advice using the octane materials for glass and translucent materials.
Would it be possible to share ...
- Fri Aug 09, 2019 7:45 am
- Forum: Unreal® Engine
- Topic: How to render out of Sequencer : Getto Hack
- Replies: 2
- Views: 2441
Re: How to render out of Sequencer : Getto Hack
I vote for this to be the official way to do this lmao
- Thu Aug 08, 2019 7:34 am
- Forum: Releases
- Topic: Octane 2019 For Unreal Engine: First Public Beta + Free tier
- Replies: 47
- Views: 359335
Re: Octane 2019 For Unreal Engine: First Public Beta + Free tier
Hi,
First of all, excellent plugin. Doesn't feel like a beta release at all.
Some feedback
a) Glass materials seem to have an issue.
This is with the window glass object set to visible inside the editor
https://i.ibb.co/SRzQwNV/with-glass.png
And this is with the window visibility turned off ...
First of all, excellent plugin. Doesn't feel like a beta release at all.
Some feedback
a) Glass materials seem to have an issue.
This is with the window glass object set to visible inside the editor
https://i.ibb.co/SRzQwNV/with-glass.png
And this is with the window visibility turned off ...