Search found 182 matches

by WoutTgh
Thu Jun 08, 2023 3:19 pm
Forum: Houdini
Topic: rest state for proceduaral textures
Replies: 19
Views: 14408

Re: rest state for proceduaral textures

toby_a wrote: ... sounds like it's important to have a 3D texture coordinate rather than a 2D one ...
That's exactly right :)
toby_a wrote: Are you able to create a simple scene that demonstrates the problem with normal/bump mapping?
I don't really have the time for this at the moment, perhaps later :)
by WoutTgh
Wed Jun 07, 2023 8:48 am
Forum: Houdini
Topic: rest state for proceduaral textures
Replies: 19
Views: 14408

Re: rest state for proceduaral textures

As far as I can tell, nothing has been added relating to this recently. I don't quite understand why UV coordinates can't be used for this purpose. The OP talks about "seams" caused by the use of UVs but I don't quite understand why that would be the case unless we're talking about multiple objects ...
by WoutTgh
Wed Jun 07, 2023 6:11 am
Forum: Houdini
Topic: rest state for proceduaral textures
Replies: 19
Views: 14408

Re: rest state for proceduaral textures

As far as I can tell, nothing has been added relating to this recently. I don't quite understand why UV coordinates can't be used for this purpose. The OP talks about "seams" caused by the use of UVs but I don't quite understand why that would be the case unless we're talking about multiple objects ...
by WoutTgh
Mon May 08, 2023 7:25 pm
Forum: Houdini
Topic: OSL UV Displacement with Bitmap
Replies: 7
Views: 2759

Re: OSL UV Displacement with Bitmap

you're welcome :)
by WoutTgh
Mon May 08, 2023 6:31 pm
Forum: Houdini
Topic: OSL UV Displacement with Bitmap
Replies: 7
Views: 2759

Re: OSL UV Displacement with Bitmap

ooh, interesting, perhaps it's a bug or limitation.

I discovered a new trick btw : Using a procedural noise as uv coordinates gives really nice results, and no seams of course :p
It also work swith vertex displacement

noise_as_uvs.jpg


Out of curiosity : why do you need to import uvs from an ...
by WoutTgh
Mon May 08, 2023 5:18 pm
Forum: Houdini
Topic: OSL UV Displacement with Bitmap
Replies: 7
Views: 2759

Re: OSL UV Displacement with Bitmap

Can you show me the shader tree ? Perhaps you're using that in the wrong type of osl shader ? It also looks like you're using the components of a color input to use as uvw coordinates so my first try would be to import the uvs as point also

shader proj
(
color pos = color(0, 0, 0),
output point ...
by WoutTgh
Sat May 06, 2023 11:39 pm
Forum: Houdini
Topic: OSL UV Displacement with Bitmap
Replies: 7
Views: 2759

Re: OSL UV Displacement with Bitmap

I assume you're trying this on the old displacement node ? That one is quite limited and I'm pretty sure anything but a simple texture input won't work unfortunately.

Another thing to try, which will only work with the vertex displacement node, is setting your uv in an osl projection shader. ( u ...
by WoutTgh
Thu Mar 16, 2023 5:26 pm
Forum: Houdini
Topic: rest state for proceduaral textures
Replies: 19
Views: 14408

Re: rest state for proceduaral textures

Hi and thanks WoutTgh,
Would anyone share a file or show me how to use the OSL in houdini octane 2022 please?
or did Octane already come up with solution to use @rest for triplanar

Thank you!

Ello !
Off the top of my head: add an OSL shader ( for uv/mapping/projection ), paste the code, link ...
by WoutTgh
Sun Jul 24, 2022 6:26 pm
Forum: Houdini
Topic: rest state for proceduaral textures
Replies: 19
Views: 14408

Re: rest state for proceduaral textures

jamnique wrote:Huge thank you for sharing @WoutTgh! :) Just what I was looking for
hey ! you're very welcome, glad you found it helpful :p
by WoutTgh
Thu May 26, 2022 6:53 am
Forum: Houdini
Topic: Geo to vectron ?
Replies: 6
Views: 2501

Re: Geo to vectron ?

ooooh, that's the first I've heard of it, sound very interesting ! Do you have a link ? :p

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