Search found 5 matches
- Tue Jun 07, 2011 4:22 pm
- Forum: Development Build Releases
- Topic: big mistake (only 3DsMax ) ((((((
- Replies: 4
- Views: 1807
Re: big mistake (only 3DsMax ) ((((((
I experimented with a scene of 99 mb and triangles loaded in 4.10 seconds with cuads loaded in 2.57 seconds and 2.55 seconds polygons in this last option in the render polygons for errors, take into account that this configuration can be effective for scenes with simple polygons, but unfortunately ...
- Thu Jan 20, 2011 11:03 pm
- Forum: General Discussion
- Topic: 3D Side by side
- Replies: 1
- Views: 991
3D Side by side
Hi all, are considered for the next version of the option type stereovision side by side, as this is the new standart that is being used to develop 3D videos, the beauty of this format is that it is fully compatible with nvidia cards .
Greetings
Greetings
- Thu Jan 20, 2011 11:03 pm
- Forum: General Discussion
- Topic: 3D Side by side
- Replies: 0
- Views: 813
3D Side by side
Hi all, are considered for the next version of the option type stereovision side by side, as this is the new standart that is being used to develop 3D videos, the beauty of this format is that it is fully compatible with nvidia cards .
Greetings
Greetings
- Fri Nov 19, 2010 8:36 pm
- Forum: Autodesk 3Ds Max
- Topic: Automation error
- Replies: 2
- Views: 2120
Re: Automation error
I found the solution to the problem, 3d max file, the file of octane and octane node must have the same name to work quite right.
Thanks for the help
Thanks for the help

- Fri Nov 19, 2010 7:28 pm
- Forum: Autodesk 3Ds Max
- Topic: Automation error
- Replies: 2
- Views: 2120
Automation error
Hi, I have a problem when I try to make an animation, I set the scene and materials in octane but when return to 3d max and run the max2octane for the representation of the animation appears a window saying:
"automation error - MeshNode for rendering "aaa.obj" not useable" I should do to solve this ...
"automation error - MeshNode for rendering "aaa.obj" not useable" I should do to solve this ...