Hey, awesome animations! ;)
You could try this trick I found recently to get motion blur for octane outputs. Have your scene opened in blender and enable vector blur and Z and disable all the other passes as you wouldn't render anything but a vector pass. Then go to compositor and add image node ...
Search found 48 matches
- Sat Nov 26, 2011 6:47 pm
- Forum: Works In Progress
- Topic: Thompson 1928 submachine gun
- Replies: 5
- Views: 4249
- Sun Oct 23, 2011 8:03 am
- Forum: M is for Metaverse Gallery
- Topic: Ferrari 126 C3
- Replies: 7
- Views: 6868
Re: Ferrari 126 C3
Pure awesomeness!
Only thing that distracts me is the sharp line on the tires. I'm not sure if its supposed to be there
Only thing that distracts me is the sharp line on the tires. I'm not sure if its supposed to be there

- Sat Oct 22, 2011 1:34 pm
- Forum: Works In Progress
- Topic: B17 bomber
- Replies: 8
- Views: 5151
Re: B17 bomber
First try at animation, just a test to see how it looks like. Now brainstorming into a longer one with more planes, AA or flak fire etc.
[vimeo]http://www.vimeo.com/30946430[/vimeo]

[vimeo]http://www.vimeo.com/30946430[/vimeo]
- Sun Oct 16, 2011 10:17 am
- Forum: Works In Progress
- Topic: B17 bomber
- Replies: 8
- Views: 5151
- Tue Oct 11, 2011 12:53 pm
- Forum: Works In Progress
- Topic: B17 bomber
- Replies: 8
- Views: 5151
Re: B17 bomber
Thanks, it is meant to be the real plane, but I agree, it looks alot like a toy plane. I'll get it in a better environment and try to make it more metallic.
- Tue Oct 11, 2011 11:57 am
- Forum: Works In Progress
- Topic: B17 bomber
- Replies: 8
- Views: 5151
B17 bomber
Hey, I've been recently buzy building a B17 US WWII bomber. Here's one render and also a quick turntable:
http://www.upload.ee/thumb/1719455/top_3_edit.jpg
[vimeo]http://www.vimeo.com/30319879[/vimeo]
Now I shall take it out from a sterile studio environment to give the visuals more of a ...
http://www.upload.ee/thumb/1719455/top_3_edit.jpg
[vimeo]http://www.vimeo.com/30319879[/vimeo]
Now I shall take it out from a sterile studio environment to give the visuals more of a ...
- Sat Oct 08, 2011 7:33 am
- Forum: M is for Metaverse Gallery
- Topic: upcoming beta 2.6: SSS preview renders
- Replies: 94
- Views: 54675
Re: upcoming beta 2.6: SSS preview renders
hey, I guess my little question wasn't noticed, so I ask again
So with instancing we could have like 1000 trees that are the same meshes, but no extra rendertime/memory usage?

So with instancing we could have like 1000 trees that are the same meshes, but no extra rendertime/memory usage?
- Wed Oct 05, 2011 4:55 pm
- Forum: M is for Metaverse Gallery
- Topic: small room
- Replies: 5
- Views: 2896
Re: small room
These curtains look really good!
- Tue Oct 04, 2011 6:27 pm
- Forum: M is for Metaverse Gallery
- Topic: upcoming beta 2.6: SSS preview renders
- Replies: 94
- Views: 54675
Re: upcoming beta 2.6: SSS preview renders
Sounds awesome! But I'm still yet to understand what instancing's for. So we could have like 1000 trees that are the same meshes, but no extra rendertime/memory usage?
- Sat Oct 01, 2011 4:29 pm
- Forum: M is for Metaverse Gallery
- Topic: House Buildup Animation
- Replies: 8
- Views: 4024
Re: House Buildup Animation
Thanks people for your opinion! I agree, it should be faster. I used my brain, no tutorial
For the paint, I used boolean modifier (cookiecutter type mesh on a separate layer) and other stuff was pretty much animating visibility and some oldschool keyframing.
PS. sorry for late reply

PS. sorry for late reply